Rename Physics3D to BulletPhysics3D

This commit is contained in:
SirLynix
2023-03-14 18:30:41 +01:00
committed by Jérôme Leclercq
parent 5cbc435e1a
commit bd4c2d6ee7
49 changed files with 687 additions and 685 deletions

View File

@@ -0,0 +1,34 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - BulletPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/BulletPhysics3D/Debug.hpp>
namespace Nz
{
inline void BulletRigidBody3D::DisableSleeping()
{
return EnableSleeping(false);
}
inline const std::shared_ptr<BulletCollider3D>& BulletRigidBody3D::GetGeom() const
{
return m_geom;
}
inline btRigidBody* BulletRigidBody3D::GetRigidBody() const
{
return m_body;
}
inline std::size_t BulletRigidBody3D::GetUniqueIndex() const
{
return m_bodyPoolIndex;
}
inline BulletPhysWorld3D* BulletRigidBody3D::GetWorld() const
{
return m_world;
}
}
#include <Nazara/BulletPhysics3D/DebugOff.hpp>