Rename Physics3D to BulletPhysics3D
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committed by
Jérôme Leclercq
parent
5cbc435e1a
commit
bd4c2d6ee7
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - BulletPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/BulletPhysics3D/Debug.hpp>
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namespace Nz
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{
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template<typename... Args>
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BulletRigidBody3DComponent BulletPhysics3DSystem::CreateRigidBody(Args&&... args)
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{
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return BulletRigidBody3DComponent(&m_physWorld, std::forward<Args>(args)...);
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}
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inline BulletPhysWorld3D& BulletPhysics3DSystem::GetPhysWorld()
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{
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return m_physWorld;
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}
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inline const BulletPhysWorld3D& BulletPhysics3DSystem::GetPhysWorld() const
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{
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return m_physWorld;
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}
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}
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#include <Nazara/BulletPhysics3D/DebugOff.hpp>
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