Rename Physics3D to BulletPhysics3D

This commit is contained in:
SirLynix
2023-03-14 18:30:41 +01:00
committed by Jérôme Leclercq
parent 5cbc435e1a
commit bd4c2d6ee7
49 changed files with 687 additions and 685 deletions

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - BulletPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BULLETPHYSICS3D_BULLETHELPER_HPP
#define NAZARA_BULLETPHYSICS3D_BULLETHELPER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/BulletPhysics3D/Config.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <LinearMath/btQuaternion.h>
#include <LinearMath/btTransform.h>
#include <LinearMath/btVector3.h>
namespace Nz
{
inline Quaternionf FromBullet(const btQuaternion& quat);
inline Matrix4f FromBullet(const btTransform& transform);
inline Vector3f FromBullet(const btVector3& vec);
inline btTransform ToBullet(const Matrix4f& transformMatrix);
inline btQuaternion ToBullet(const Quaternionf& rotation);
inline btVector3 ToBullet(const Vector3f& vec);
}
#include <Nazara/BulletPhysics3D/BulletHelper.inl>
#endif // NAZARA_BULLETPHYSICS3D_BULLETHELPER_HPP