OpenGL: Handle Spir-V

This commit is contained in:
Lynix 2020-04-19 15:31:48 +02:00
parent f63d045676
commit bd6924d66d
11 changed files with 3454 additions and 53 deletions

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@ -19,13 +19,11 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStageImpl
{
public:
OpenGLShaderStage() = default;
OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
OpenGLShaderStage(const OpenGLShaderStage&) = delete;
OpenGLShaderStage(OpenGLShaderStage&&) noexcept = default;
~OpenGLShaderStage() = default;
bool Create(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
OpenGLShaderStage& operator=(const OpenGLShaderStage&) = delete;
OpenGLShaderStage& operator=(OpenGLShaderStage&&) noexcept = default;

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@ -8,7 +8,9 @@
#define NAZARA_OPENGLRENDERER_CONTEXTIMPL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <array>
#include <string>
#include <unordered_set>
@ -20,6 +22,22 @@ namespace Nz::GL
OpenGL_ES
};
enum class Extension
{
SpirV,
Max = SpirV
};
enum class ExtensionStatus
{
NotSupported,
ARB,
EXT,
KHR
};
struct ContextParams
{
ContextType type = ContextType::OpenGL_ES;
@ -44,8 +62,10 @@ namespace Nz::GL
virtual void EnableVerticalSync(bool enabled) = 0;
inline ExtensionStatus GetExtensionStatus(Extension extension) const;
inline const ContextParams& GetParams() const;
inline bool IsExtensionSupported(Extension extension) const;
inline bool IsExtensionSupported(const std::string& extension) const;
bool Initialize(const ContextParams& params);
@ -53,7 +73,7 @@ namespace Nz::GL
virtual void SwapBuffers() = 0;
#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC)
NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_FUNC)
#undef NAZARA_OPENGLRENDERER_FUNC
static const Context* GetCurrentContext();
@ -73,6 +93,7 @@ namespace Nz::GL
private:
void GL_APIENTRY HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message) const;
std::array<ExtensionStatus, UnderlyingCast(Extension::Max) + 1> m_extensionStatus;
std::unordered_set<std::string> m_supportedExtensions;
};
}

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@ -7,11 +7,22 @@
namespace Nz::GL
{
inline ExtensionStatus Context::GetExtensionStatus(Extension extension) const
{
return m_extensionStatus[UnderlyingCast(extension)];
}
inline const ContextParams& Context::GetParams() const
{
return m_params;
}
inline bool Context::IsExtensionSupported(Extension extension) const
{
return GetExtensionStatus(extension) != ExtensionStatus::NotSupported;
}
inline bool Context::IsExtensionSupported(const std::string& extension) const
{
return m_supportedExtensions.find(extension) != m_supportedExtensions.end();

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@ -11,6 +11,10 @@
#include <GLES3/gl32.h>
#include <GLES2/gl2ext.h>
// Define some OpenGL (not ES) extensions
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
#define GL_SPIR_V_BINARY_ARB 0x9552
typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
// OpenGL core
#define NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(cb, extCb) \
@ -143,5 +147,7 @@
cb(glViewport, PFNGLVIEWPORTPROC) \
\
extCb(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) \
\
extCb(glSpecializeShaderARB, PFNGLSPECIALIZESHADERARBPROC) \
#endif

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@ -21,14 +21,19 @@ namespace Nz::GL
Shader(Shader&&) noexcept = default;
inline ~Shader();
inline bool Compile(std::string* error = nullptr);
inline void Compile();
inline bool Create(OpenGLDevice& device, GLenum type);
inline void Destroy();
inline bool GetCompilationStatus(std::string* error = nullptr);
inline void SetBinarySource(GLenum binaryFormat, const void* binary, GLsizei length);
inline void SetSource(const char* source, GLint length);
// GL_ARB_gl_spirv
inline void SpecializeShader(const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
Shader& operator=(const Shader&) = delete;
Shader& operator=(Shader&&) noexcept = default;

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@ -13,11 +13,37 @@ namespace Nz::GL
Destroy();
}
inline bool Shader::Compile(std::string* error)
inline void Shader::Compile()
{
assert(m_shader);
m_device->GetReferenceContext().glCompileShader(m_shader);
}
inline bool Shader::Create(OpenGLDevice& device, GLenum type)
{
Destroy();
m_device = &device;
m_shader = device.GetReferenceContext().glCreateShader(type);
if (!m_shader)
return false; //< TODO: Handle error messages
return true;
}
inline void Shader::Destroy()
{
if (m_shader)
{
m_device->GetReferenceContext().glDeleteShader(m_shader);
m_shader = 0;
}
}
inline bool Shader::GetCompilationStatus(std::string* error)
{
assert(m_shader);
const GL::Context& context = m_device->GetReferenceContext();
context.glCompileShader(m_shader);
GLint success;
context.glGetShaderiv(m_shader, GL_COMPILE_STATUS, &success);
@ -43,27 +69,6 @@ namespace Nz::GL
return true;
}
inline bool Shader::Create(OpenGLDevice& device, GLenum type)
{
Destroy();
m_device = &device;
m_shader = device.GetReferenceContext().glCreateShader(type);
if (!m_shader)
return false; //< TODO: Handle error messages
return true;
}
inline void Shader::Destroy()
{
if (m_shader)
{
m_device->GetReferenceContext().glDeleteShader(m_shader);
m_shader = 0;
}
}
inline void Shader::SetBinarySource(GLenum binaryFormat, const void* binary, GLsizei length)
{
assert(m_shader);
@ -77,6 +82,15 @@ namespace Nz::GL
m_device->GetReferenceContext().glShaderSource(m_shader, 1U, &source, &length);
}
inline void Shader::SpecializeShader(const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue)
{
assert(m_shader);
const GL::Context& context = m_device->GetReferenceContext();
assert(context.glSpecializeShaderARB);
context.glSpecializeShaderARB(m_shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>

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@ -53,11 +53,7 @@ namespace Nz
std::shared_ptr<ShaderStageImpl> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
auto shaderStage = std::make_shared<OpenGLShaderStage>();
if (!shaderStage->Create(*this, type, lang, source, sourceSize))
return {};
return shaderStage;
return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize);
}
std::unique_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)

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@ -5,47 +5,39 @@
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
bool OpenGLShaderStage::Create(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
OpenGLShaderStage::OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
if (!m_shader.Create(device, ToOpenGL(type)))
return false; //< TODO: Handle error message
throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
switch (lang)
{
case ShaderLanguage::GLSL:
m_shader.SetSource(reinterpret_cast<const char*>(source), GLint(sourceSize));
m_shader.Compile();
break;
case ShaderLanguage::SpirV:
{
if (!device.GetReferenceContext().IsExtensionSupported("GL_ARB_gl_spirv"))
{
NazaraError("Spir-V is not supported");
return false;
}
if (!device.GetReferenceContext().IsExtensionSupported(GL::Extension::SpirV))
throw std::runtime_error("SpirV is not supported by this OpenGL implementation");
constexpr GLenum SHADER_BINARY_FORMAT_SPIR_V = 0x9551;
m_shader.SetBinarySource(SHADER_BINARY_FORMAT_SPIR_V, source, GLsizei(sourceSize));
m_shader.SetBinarySource(GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, source, GLsizei(sourceSize));
m_shader.SpecializeShader("main", 0U, nullptr, nullptr);
break;
}
default:
NazaraError("Unsupported shader language");
return false;
throw std::runtime_error("Unsupported shader language");
}
std::string errorLog;
if (!m_shader.Compile(&errorLog))
{
NazaraError("Failed to compile shader: " + errorLog);
return false;
}
return true;
if (!m_shader.GetCompilationStatus(&errorLog))
throw std::runtime_error("Failed to compile shader: " + errorLog);
}
}

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@ -11,7 +11,8 @@
namespace Nz::GL
{
Context::~Context() = default;
thread_local const Context* s_currentContext = nullptr;
bool Context::Initialize(const ContextParams& params)
{
@ -70,6 +71,10 @@ namespace Nz::GL
return true;
});
m_extensionStatus.fill(ExtensionStatus::NotSupported);
if (m_supportedExtensions.count("GL_ARB_gl_spirv"))
m_extensionStatus[UnderlyingCast(Extension::SpirV)] = ExtensionStatus::ARB;
#define NAZARA_OPENGLRENDERER_FUNC(name, sig)
#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) LoadSymbol(name, #name, false);
NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_FUNC)

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