Renderer: Replace shaders files by runtime-generated GLSL
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@@ -112,6 +112,7 @@ namespace Nz
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private:
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static void EnableInstancing(bool instancing);
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static bool EnsureStateUpdate();
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static bool GenerateDebugShader();
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static void OnContextRelease(const Context* context);
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static void OnIndexBufferRelease(const IndexBuffer* indexBuffer);
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static void OnShaderReleased(const Shader* shader);
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