Add new Renderer architecture (far from complete)

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This commit is contained in:
Lynix
2016-08-23 12:52:34 +02:00
parent d7a10031d7
commit bdedd05032
132 changed files with 6300 additions and 12587 deletions

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// Interface inspirée de la SFML par Laurent Gomila
#pragma once
#ifndef NAZARA_RENDERWINDOW_HPP
#define NAZARA_RENDERWINDOW_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ContextParameters.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/Window.hpp>
#include <vector>
namespace Nz
{
class AbstractImage;
class Context;
class Texture;
struct ContextParameters;
class NAZARA_RENDERER_API RenderWindow : public RenderTarget, public Window
{
public:
RenderWindow() = default;
RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
RenderWindow(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
RenderWindow(const RenderWindow&) = delete;
RenderWindow(RenderWindow&&) = delete; ///TODO
virtual ~RenderWindow();
bool CopyToImage(AbstractImage* image, const Vector3ui& dstPos = Vector3ui(0U)) const;
bool CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos = Vector3ui(0U)) const;
bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
bool Create(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
void Display();
void EnableVerticalSync(bool enabled);
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const override;
unsigned int GetWidth() const override;
bool IsRenderable() const override;
bool IsValid() const;
void SetFramerateLimit(unsigned int limit);
// Fonctions OpenGL
ContextParameters GetContextParameters() const;
bool HasContext() const override;
RenderWindow& operator=(const RenderWindow&) = delete;
RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
protected:
bool Activate() const override;
void EnsureTargetUpdated() const override;
bool OnWindowCreated() override;
void OnWindowDestroy() override;
void OnWindowResized() override;
private:
mutable std::vector<UInt8> m_buffer;
Clock m_clock;
ContextParameters m_parameters;
mutable Context* m_context = nullptr;
unsigned int m_framerateLimit = 0;
};
}
#endif // NAZARA_RENDERWINDOW_HPP