Add new Renderer architecture (far from complete)
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include/Nazara/Renderer/RenderWindowImpl.hpp
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81
include/Nazara/Renderer/RenderWindowImpl.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// Interface inspirée de la SFML par Laurent Gomila
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#pragma once
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#ifndef NAZARA_RENDERWINDOW_HPP
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#define NAZARA_RENDERWINDOW_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ContextParameters.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Window.hpp>
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#include <vector>
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namespace Nz
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{
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class AbstractImage;
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class Context;
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class Texture;
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struct ContextParameters;
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class NAZARA_RENDERER_API RenderWindow : public RenderTarget, public Window
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{
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public:
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RenderWindow() = default;
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RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
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RenderWindow(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
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RenderWindow(const RenderWindow&) = delete;
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RenderWindow(RenderWindow&&) = delete; ///TODO
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virtual ~RenderWindow();
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bool CopyToImage(AbstractImage* image, const Vector3ui& dstPos = Vector3ui(0U)) const;
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bool CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos = Vector3ui(0U)) const;
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bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
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bool Create(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
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void Display();
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void EnableVerticalSync(bool enabled);
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unsigned int GetHeight() const override;
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RenderTargetParameters GetParameters() const override;
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unsigned int GetWidth() const override;
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bool IsRenderable() const override;
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bool IsValid() const;
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void SetFramerateLimit(unsigned int limit);
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// Fonctions OpenGL
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ContextParameters GetContextParameters() const;
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bool HasContext() const override;
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RenderWindow& operator=(const RenderWindow&) = delete;
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RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
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protected:
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bool Activate() const override;
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void EnsureTargetUpdated() const override;
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bool OnWindowCreated() override;
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void OnWindowDestroy() override;
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void OnWindowResized() override;
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private:
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mutable std::vector<UInt8> m_buffer;
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Clock m_clock;
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ContextParameters m_parameters;
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mutable Context* m_context = nullptr;
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unsigned int m_framerateLimit = 0;
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};
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}
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#endif // NAZARA_RENDERWINDOW_HPP
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