Add new Renderer architecture (far from complete)
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48
include/Nazara/VulkanRenderer/VkCommandPool.inl
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48
include/Nazara/VulkanRenderer/VkCommandPool.inl
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VkCommandPool.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/VulkanRenderer/VkDevice.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline bool CommandPool::Create(const DeviceHandle& device, UInt32 queueFamilyIndex, VkCommandPoolCreateFlags flags, const VkAllocationCallbacks* allocator)
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{
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VkCommandPoolCreateInfo createInfo =
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{
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VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
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nullptr,
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flags,
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queueFamilyIndex
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};
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return Create(device, createInfo, allocator);
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}
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inline bool CommandPool::Reset(VkCommandPoolResetFlags flags)
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{
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m_lastErrorCode = m_device->vkResetCommandPool(*m_device, m_handle, flags);
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if (m_lastErrorCode != VkResult::VK_SUCCESS)
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return false;
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return true;
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}
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inline VkResult CommandPool::CreateHelper(const DeviceHandle& device, const VkCommandPoolCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkCommandPool* handle)
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{
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return device->vkCreateCommandPool(*device, createInfo, allocator, handle);
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}
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inline void CommandPool::DestroyHelper(const DeviceHandle& device, VkCommandPool handle, const VkAllocationCallbacks* allocator)
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{
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return device->vkDestroyCommandPool(*device, handle, allocator);
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}
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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