Add new Renderer architecture (far from complete)

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This commit is contained in:
Lynix
2016-08-23 12:52:34 +02:00
parent d7a10031d7
commit bdedd05032
132 changed files with 6300 additions and 12587 deletions

View File

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// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP
#define NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/VulkanRenderer/VkDevice.hpp>
#include <vulkan/vulkan.h>
namespace Nz
{
namespace Vk
{
template<typename C, typename VkType, typename CreateInfo>
class DeviceObject
{
public:
inline DeviceObject();
DeviceObject(const DeviceObject&) = delete;
DeviceObject(DeviceObject&&);
inline ~DeviceObject();
inline bool Create(const DeviceHandle& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr);
inline void Destroy();
inline bool IsValid() const;
inline const DeviceHandle& GetDevice() const;
inline VkResult GetLastErrorCode() const;
DeviceObject& operator=(const DeviceObject&) = delete;
DeviceObject& operator=(DeviceObject&&) = delete;
inline operator VkType() const;
protected:
DeviceHandle m_device;
VkAllocationCallbacks m_allocator;
VkType m_handle;
mutable VkResult m_lastErrorCode;
};
}
}
#include <Nazara/VulkanRenderer/VkDeviceObject.inl>
#endif // NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP