Add new Renderer architecture (far from complete)

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This commit is contained in:
Lynix
2016-08-23 12:52:34 +02:00
parent d7a10031d7
commit bdedd05032
132 changed files with 6300 additions and 12587 deletions

View File

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// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKPHYSICALDEVICE_HPP
#define NAZARA_VULKANRENDERER_VKPHYSICALDEVICE_HPP
#include <vulkan/vulkan.h>
#include <vector>
namespace Nz
{
namespace Vk
{
struct PhysicalDevice
{
VkPhysicalDevice device;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceMemoryProperties memoryProperties;
VkPhysicalDeviceProperties properties;
std::vector<VkQueueFamilyProperties> queues;
};
}
}
#endif // NAZARA_VULKANRENDERER_VKPHYSICALDEVICE_HPP