Add new Renderer architecture (far from complete)
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include/Nazara/VulkanRenderer/Vulkan.hpp
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include/Nazara/VulkanRenderer/Vulkan.hpp
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKAN_HPP
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#define NAZARA_VULKAN_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Initializer.hpp>
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#include <Nazara/Core/ParameterList.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VkDevice.hpp>
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#include <Nazara/VulkanRenderer/VkInstance.hpp>
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#include <Nazara/VulkanRenderer/VkPhysicalDevice.hpp>
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#include <Nazara/VulkanRenderer/VkSurface.hpp>
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#include <list>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API Vulkan
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{
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public:
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Vulkan() = delete;
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~Vulkan() = delete;
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static Vk::DeviceHandle CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
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static Vk::Instance& GetInstance();
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static const std::vector<Vk::PhysicalDevice>& GetPhysicalDevices();
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static const Vk::PhysicalDevice& GetPhysicalDeviceInfo(VkPhysicalDevice physDevice);
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static bool Initialize();
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static bool IsInitialized();
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static Vk::DeviceHandle SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
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static void SetParameters(const ParameterList& parameters);
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static void Uninitialize();
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private:
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static std::list<Vk::Device> s_devices;
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static std::vector<Vk::PhysicalDevice> s_physDevices;
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static Vk::Instance s_instance;
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static ParameterList s_initializationParameters;
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static unsigned int s_moduleReferenceCounter;
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};
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}
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#endif // NAZARA_VULKAN_HPP
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