Add new Renderer architecture (far from complete)
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include/Nazara/VulkanRenderer.hpp
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include/Nazara/VulkanRenderer.hpp
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// This file was automatically generated on 17 Aug 2016 at 14:07:55
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/*
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Nazara Engine - Vulkan
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Copyright (C) 2015 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_GLOBAL_VULKANRENDERER_HPP
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#define NAZARA_GLOBAL_VULKANRENDERER_HPP
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/RenderTarget.hpp>
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#include <Nazara/VulkanRenderer/RenderWindow.hpp>
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#include <Nazara/VulkanRenderer/VkBuffer.hpp>
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#include <Nazara/VulkanRenderer/VkCommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/VkCommandPool.hpp>
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#include <Nazara/VulkanRenderer/VkDescriptorPool.hpp>
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#include <Nazara/VulkanRenderer/VkDescriptorSet.hpp>
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#include <Nazara/VulkanRenderer/VkDescriptorSetLayout.hpp>
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#include <Nazara/VulkanRenderer/VkDevice.hpp>
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#include <Nazara/VulkanRenderer/VkDeviceMemory.hpp>
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#include <Nazara/VulkanRenderer/VkDeviceObject.hpp>
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#include <Nazara/VulkanRenderer/VkFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VkImage.hpp>
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#include <Nazara/VulkanRenderer/VkImageView.hpp>
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#include <Nazara/VulkanRenderer/VkInstance.hpp>
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#include <Nazara/VulkanRenderer/VkLoader.hpp>
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#include <Nazara/VulkanRenderer/VkPhysicalDevice.hpp>
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#include <Nazara/VulkanRenderer/VkPipeline.hpp>
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#include <Nazara/VulkanRenderer/VkPipelineCache.hpp>
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#include <Nazara/VulkanRenderer/VkPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VkQueue.hpp>
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#include <Nazara/VulkanRenderer/VkRenderPass.hpp>
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#include <Nazara/VulkanRenderer/VkSemaphore.hpp>
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#include <Nazara/VulkanRenderer/VkShaderModule.hpp>
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#include <Nazara/VulkanRenderer/VkSurface.hpp>
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#include <Nazara/VulkanRenderer/VkSwapchain.hpp>
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#include <Nazara/VulkanRenderer/Vulkan.hpp>
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#endif // NAZARA_GLOBAL_VULKANRENDERER_HPP
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