Fixed many bugs

Added NzOpenGL::GetEntry
Activated preprocessor error if not compiling with a C++11 compliant
compiler
Cube can now be constructed with a Rect
Desactived utility option "threaded window" (bugged)
Epured Image interface (No more UpdateFace, use Update with z = the face
you are targetting)
Fixed compilation errors (Thanks to RafBill)
Fixed predefined colors not exported
Fixed uplading pixels not aligned by 4 bytes
Fixed Thumbs.db files not ignored by git
NzImage now supports Filling and Flipping (Horizontally and vertically)
NzImage::Get(Const)Pixels now support pixel location
NzVector(2/3) can now return floatting distance/length with all types
NzVector(2/3/4) can now be constructed by a vector of smaller dimension
Premake now set "-std=c++11" build option for GCC
Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor
Updated new([])/delete([]) in the leaks tracker to the new C++11
signatures
This commit is contained in:
Lynix
2012-06-15 11:03:43 +02:00
parent 0f84f8eda8
commit be0a5d2819
39 changed files with 739 additions and 462 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_CUBE_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
template<typename T>
@@ -17,6 +18,7 @@ class NzCube
NzCube();
NzCube(T X, T Y, T Z, T Width, T Height, T Depth);
NzCube(T cube[6]);
NzCube(const NzRect<T>& rect);
template<typename U> explicit NzCube(const NzCube<U>& rect);
NzCube(const NzCube& rect) = default;
~NzCube() = default;

View File

@@ -33,6 +33,17 @@ depth(vec[5])
{
}
template<typename T>
NzCube<T>::NzCube(const NzRect<T>& rect) :
x(rect.x),
y(rect.y),
z(0),
width(rect.width),
height(rect.height),
depth(1)
{
}
template<typename T>
template<typename U>
NzCube<T>::NzCube(const NzCube<U>& rect) :

View File

@@ -96,17 +96,12 @@ template<typename T> class NzMatrix4
struct SharedMatrix
{
SharedMatrix() : // Vivement GCC 4.7 sur Windows
refCount(1)
{
}
T m11, m12, m13, m14;
T m21, m22, m23, m24;
T m31, m32, m33, m34;
T m41, m42, m43, m44;
unsigned short refCount;
unsigned short refCount = 1;
NazaraMutex(mutex)
};

View File

@@ -107,7 +107,7 @@ NzMatrix4<T> NzMatrix4<T>::GetInverse() const
NzMatrix4 matrix;
T det = GetDeterminant();
if (det != 0.0)
if (!NzNumberEquals(det, static_cast<T>(0.0)))
{
matrix(0, 0) = (m_sharedMatrix->m22 * (m_sharedMatrix->m33 * m_sharedMatrix->m44 - m_sharedMatrix->m34 * m_sharedMatrix->m43) - m_sharedMatrix->m32 * (m_sharedMatrix->m23 * m_sharedMatrix->m44 - m_sharedMatrix->m43 * m_sharedMatrix->m24) + m_sharedMatrix->m42 * (m_sharedMatrix->m23 * m_sharedMatrix->m34 - m_sharedMatrix->m33 * m_sharedMatrix->m24)) / det;
matrix(0, 1) = -(m_sharedMatrix->m12 * (m_sharedMatrix->m33 * m_sharedMatrix->m44 - m_sharedMatrix->m43 * m_sharedMatrix->m34) - m_sharedMatrix->m32 * (m_sharedMatrix->m13 * m_sharedMatrix->m44 - m_sharedMatrix->m43 * m_sharedMatrix->m14) + m_sharedMatrix->m42 * (m_sharedMatrix->m13 * m_sharedMatrix->m34 - m_sharedMatrix->m33 * m_sharedMatrix->m14)) / det;

View File

@@ -217,15 +217,15 @@ NzQuaternion<T> NzQuaternion<T>::Slerp(const NzQuaternion& quatA, const NzQuater
k1 = std::sin(interp * omega) * sinOmega;
}
/* interpolate and return new quaternion */
NzQuaternion result(k0 * quatA.w, k0 * quatA.x, k0 * quatA.y, k0 * quatA.z);
return result += q;
}
template<typename T>
NzEulerAngles<T> NzQuaternion<T>::ToEulerAngles() const
{
Normalize();
T test = x*y + z*w;
if (test > 0.499)
// singularity at north pole

View File

@@ -22,12 +22,14 @@ template<typename T> class NzVector2
T AbsDotProduct(const NzVector2& vec) const;
T Distance(const NzVector2& vec) const;
float Distancef(const NzVector2& vec) const;
T DotProduct(const NzVector2& vec) const;
NzVector2 GetNormal() const;
void MakeCeil(const NzVector2& vec);
void MakeFloor(const NzVector2& vec);
T Length() const;
T Normalize();
float Lengthf() const;
void Normalize();
T SquaredDistance(const NzVector2& vec) const;
T SquaredLength() const;

View File

@@ -49,7 +49,14 @@ T NzVector2<T>::AbsDotProduct(const NzVector2& vec) const
return std::fabs(x * vec.x) + std::fabs(y * vec.y);
}
template<> inline int NzVector2<int>::AbsDotProduct(const NzVector2<int>& vec) const
template<>
inline int NzVector2<int>::AbsDotProduct(const NzVector2<int>& vec) const
{
return std::labs(x * vec.x) + std::labs(y * vec.y);
}
template<>
inline unsigned int NzVector2<unsigned int>::AbsDotProduct(const NzVector2<unsigned int>& vec) const
{
return std::labs(x * vec.x) + std::labs(y * vec.y);
}
@@ -60,6 +67,12 @@ T NzVector2<T>::Distance(const NzVector2& vec) const
return std::sqrt(SquaredDistance(vec));
}
template<typename T>
float NzVector2<T>::Distancef(const NzVector2& vec) const
{
return std::sqrt(static_cast<float>(SquaredDistance(vec)));
}
template<typename T>
T NzVector2<T>::DotProduct(const NzVector2& vec) const
{
@@ -102,17 +115,21 @@ T NzVector2<T>::Length() const
}
template<typename T>
T NzVector2<T>::Normalize()
float NzVector2<T>::Lengthf() const
{
T length = Length();
return std::sqrt(static_cast<float>(SquaredLength()));
}
if (length != 0.f)
template<typename T>
void NzVector2<T>::Normalize()
{
auto length = Length();
if (!NzNumberEquals(length, static_cast<T>(0.0)))
{
x /= length;
y /= length;
}
return length;
}
template<typename T>
@@ -214,7 +231,7 @@ NzVector2<T> NzVector2<T>::operator*(T scale) const
template<typename T>
NzVector2<T> NzVector2<T>::operator/(const NzVector2& vec) const
{
if (vec.x == 0.f || vec.y == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -228,7 +245,7 @@ NzVector2<T> NzVector2<T>::operator/(const NzVector2& vec) const
template<typename T>
NzVector2<T> NzVector2<T>::operator/(T scale) const
{
if (scale == 0.f)
if (NzNumberEquals(scale, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -278,7 +295,7 @@ NzVector2<T>& NzVector2<T>::operator*=(T scale)
template<typename T>
NzVector2<T>& NzVector2<T>::operator/=(const NzVector2& vec)
{
if (vec.x == 0.f || vec.y == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -295,7 +312,7 @@ NzVector2<T>& NzVector2<T>::operator/=(const NzVector2& vec)
template<typename T>
NzVector2<T>& NzVector2<T>::operator/=(T scale)
{
if (scale == 0.f)
if (NzNumberEquals(scale, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -361,7 +378,7 @@ NzVector2<T> operator*(T scale, const NzVector2<T>& vec)
template<typename T>
NzVector2<T> operator/(T scale, const NzVector2<T>& vec)
{
if (vec.x == 0.f || vec.y == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";

View File

@@ -8,6 +8,7 @@
#define NAZARA_VECTOR3_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
template<typename T> class NzVector3
{
@@ -16,6 +17,7 @@ template<typename T> class NzVector3
NzVector3(T X, T Y, T Z);
explicit NzVector3(T scale);
NzVector3(T vec[3]);
NzVector3(const NzVector2<T>& vec);
template<typename U> explicit NzVector3(const NzVector3<U>& vec);
NzVector3(const NzVector3& vec) = default;
~NzVector3() = default;
@@ -23,12 +25,14 @@ template<typename T> class NzVector3
T AbsDotProduct(const NzVector3& vec) const;
NzVector3 CrossProduct(const NzVector3& vec) const;
T Distance(const NzVector3& vec) const;
float Distancef(const NzVector3& vec) const;
T DotProduct(const NzVector3& vec) const;
NzVector3 GetNormal() const;
void MakeCeil(const NzVector3& vec);
void MakeFloor(const NzVector3& vec);
T Length() const;
T Normalize();
float Lengthf() const;
void Normalize();
T SquaredDistance(const NzVector3& vec) const;
T SquaredLength() const;
@@ -77,6 +81,7 @@ template<typename T> NzVector3<T> operator/(T scale, const NzVector3<T>& vec);
typedef NzVector3<double> NzVector3d;
typedef NzVector3<float> NzVector3f;
typedef NzVector3<int> NzVector3i;
typedef NzVector3<unsigned int> NzVector3ui;
#include <Nazara/Math/Vector3.inl>

View File

@@ -38,6 +38,14 @@ z(vec[2])
{
}
template<typename T>
NzVector3<T>::NzVector3(const NzVector2<T>& vec) :
x(vec.x),
y(vec.y),
z(0)
{
}
template<typename T>
template<typename U>
NzVector3<T>::NzVector3(const NzVector3<U>& vec) :
@@ -53,7 +61,14 @@ T NzVector3<T>::AbsDotProduct(const NzVector3& vec) const
return std::fabs(x * vec.x) + std::fabs(y * vec.y) + std::fabs(z * vec.z);
}
template<> inline int NzVector3<int>::AbsDotProduct(const NzVector3<int>& vec) const
template<>
inline int NzVector3<int>::AbsDotProduct(const NzVector3<int>& vec) const
{
return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z);
}
template<>
inline unsigned int NzVector3<unsigned int>::AbsDotProduct(const NzVector3<unsigned int>& vec) const
{
return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z);
}
@@ -70,6 +85,12 @@ T NzVector3<T>::Distance(const NzVector3& vec) const
return std::sqrt(SquaredDistance(vec));
}
template<typename T>
float NzVector3<T>::Distancef(const NzVector3& vec) const
{
return std::sqrt(static_cast<float>(SquaredDistance()));
}
template<typename T>
T NzVector3<T>::DotProduct(const NzVector3& vec) const
{
@@ -118,18 +139,22 @@ T NzVector3<T>::Length() const
}
template<typename T>
T NzVector3<T>::Normalize()
float NzVector3<T>::Lengthf() const
{
return std::sqrt(static_cast<float>(SquaredLength()));
}
template<typename T>
void NzVector3<T>::Normalize()
{
T length = Length();
if (length != 0.f)
if (!NzNumberEquals(length, static_cast<T>(0.0)))
{
x /= length;
y /= length;
z /= length;
}
return length;
}
template<typename T>
@@ -231,7 +256,7 @@ NzVector3<T> NzVector3<T>::operator*(T scale) const
template<typename T>
NzVector3<T> NzVector3<T>::operator/(const NzVector3& vec) const
{
if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -245,7 +270,7 @@ NzVector3<T> NzVector3<T>::operator/(const NzVector3& vec) const
template<typename T>
NzVector3<T> NzVector3<T>::operator/(T scale) const
{
if (scale == 0.f)
if (NzNumberEquals(scale, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -299,7 +324,7 @@ NzVector3<T>& NzVector3<T>::operator*=(T scale)
template<typename T>
NzVector3<T>& NzVector3<T>::operator/=(const NzVector3& vec)
{
if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -317,7 +342,7 @@ NzVector3<T>& NzVector3<T>::operator/=(const NzVector3& vec)
template<typename T>
NzVector3<T>& NzVector3<T>::operator/=(T scale)
{
if (scale == 0.f)
if (NzNumberEquals(scale, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -385,7 +410,7 @@ NzVector3<T> operator*(T scale, const NzVector3<T>& vec)
template<typename T>
NzVector3<T> operator/(T scale, const NzVector3<T>& vec)
{
if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";

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@@ -8,6 +8,7 @@
#define NAZARA_VECTOR4_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector3.hpp>
template<typename T> class NzVector4
{
@@ -17,6 +18,7 @@ template<typename T> class NzVector4
explicit NzVector4(T scale);
NzVector4(T vec[4]);
template<typename U> explicit NzVector4(const NzVector4<U>& vec);
NzVector4(const NzVector3<T>& vec, T W = 1.0);
NzVector4(const NzVector4& vec) = default;
~NzVector4() = default;

View File

@@ -51,13 +51,29 @@ w(static_cast<T>(vec.w))
{
}
template<typename T>
NzVector4<T>::NzVector4(const NzVector3<T>& vec, T W) :
x(vec.x),
y(vec.y),
z(vec.z),
w(W)
{
}
template<typename T>
T NzVector4<T>::AbsDotProduct(const NzVector4& vec) const
{
return std::fabs(x * vec.x) + std::fabs(y * vec.y) + std::fabs(z * vec.z) + std::fabs(w * vec.w);
}
template<> inline int NzVector4<int>::AbsDotProduct(const NzVector4<int>& vec) const
template<>
inline int NzVector4<int>::AbsDotProduct(const NzVector4<int>& vec) const
{
return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z) + std::labs(w * vec.w);
}
template<>
inline unsigned int NzVector4<unsigned int>::AbsDotProduct(const NzVector4<unsigned int>& vec) const
{
return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z) + std::labs(w * vec.w);
}
@@ -103,7 +119,7 @@ void NzVector4<T>::MakeFloor(const NzVector4& vec)
template<typename T>
void NzVector4<T>::Normalize()
{
if (w != 0.f)
if (!NzNumberEquals(w, static_cast<T>(0.0)))
{
x /= w;
y /= w;
@@ -116,7 +132,7 @@ NzString NzVector4<T>::ToString() const
{
NzStringStream ss;
return ss << "Vector4(" << x << ", " << y << ", " << z <<')';
return ss << "Vector4(" << x << ", " << y << ", " << z << ", " << w << ')';
}
template<typename T>
@@ -180,7 +196,7 @@ NzVector4<T> NzVector4<T>::operator+(const NzVector4& vec) const
template<typename T>
NzVector4<T> NzVector4<T>::operator-(const NzVector4& vec) const
{
return NzVector4(x - vec.x, y - vec.y, z - vec.z);
return NzVector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
}
template<typename T>
@@ -198,7 +214,7 @@ NzVector4<T> NzVector4<T>::operator*(T scale) const
template<typename T>
NzVector4<T> NzVector4<T>::operator/(const NzVector4& vec) const
{
if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f || vec.w == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)) || NzNumberEquals(vec.w, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -212,7 +228,7 @@ NzVector4<T> NzVector4<T>::operator/(const NzVector4& vec) const
template<typename T>
NzVector4<T> NzVector4<T>::operator/(T scale) const
{
if (scale == 0.f)
if (NzNumberEquals(scale, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -270,7 +286,7 @@ NzVector4<T>& NzVector4<T>::operator*=(T scale)
template<typename T>
NzVector4<T>& NzVector4<T>::operator/=(const NzVector4& vec)
{
if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f || vec.w == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)) || NzNumberEquals(vec.w, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -289,7 +305,7 @@ NzVector4<T>& NzVector4<T>::operator/=(const NzVector4& vec)
template<typename T>
NzVector4<T>& NzVector4<T>::operator/=(T scale)
{
if (scale == 0.f)
if (NzNumberEquals(scale, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
@@ -359,7 +375,7 @@ NzVector4<T> operator*(T scale, const NzVector4<T>& vec)
template<typename T>
NzVector4<T> operator/(T scale, const NzVector4<T>& vec)
{
if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f || vec.w == 0.f)
if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)) || NzNumberEquals(vec.w, static_cast<T>(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";