Fixed many bugs
Added NzOpenGL::GetEntry Activated preprocessor error if not compiling with a C++11 compliant compiler Cube can now be constructed with a Rect Desactived utility option "threaded window" (bugged) Epured Image interface (No more UpdateFace, use Update with z = the face you are targetting) Fixed compilation errors (Thanks to RafBill) Fixed predefined colors not exported Fixed uplading pixels not aligned by 4 bytes Fixed Thumbs.db files not ignored by git NzImage now supports Filling and Flipping (Horizontally and vertically) NzImage::Get(Const)Pixels now support pixel location NzVector(2/3) can now return floatting distance/length with all types NzVector(2/3/4) can now be constructed by a vector of smaller dimension Premake now set "-std=c++11" build option for GCC Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor Updated new([])/delete([]) in the leaks tracker to the new C++11 signatures
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@@ -22,12 +22,14 @@ template<typename T> class NzVector2
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T AbsDotProduct(const NzVector2& vec) const;
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T Distance(const NzVector2& vec) const;
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float Distancef(const NzVector2& vec) const;
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T DotProduct(const NzVector2& vec) const;
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NzVector2 GetNormal() const;
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void MakeCeil(const NzVector2& vec);
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void MakeFloor(const NzVector2& vec);
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T Length() const;
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T Normalize();
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float Lengthf() const;
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void Normalize();
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T SquaredDistance(const NzVector2& vec) const;
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T SquaredLength() const;
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