Fixed many bugs
Added NzOpenGL::GetEntry Activated preprocessor error if not compiling with a C++11 compliant compiler Cube can now be constructed with a Rect Desactived utility option "threaded window" (bugged) Epured Image interface (No more UpdateFace, use Update with z = the face you are targetting) Fixed compilation errors (Thanks to RafBill) Fixed predefined colors not exported Fixed uplading pixels not aligned by 4 bytes Fixed Thumbs.db files not ignored by git NzImage now supports Filling and Flipping (Horizontally and vertically) NzImage::Get(Const)Pixels now support pixel location NzVector(2/3) can now return floatting distance/length with all types NzVector(2/3/4) can now be constructed by a vector of smaller dimension Premake now set "-std=c++11" build option for GCC Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor Updated new([])/delete([]) in the leaks tracker to the new C++11 signatures
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@@ -49,7 +49,14 @@ T NzVector2<T>::AbsDotProduct(const NzVector2& vec) const
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return std::fabs(x * vec.x) + std::fabs(y * vec.y);
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}
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template<> inline int NzVector2<int>::AbsDotProduct(const NzVector2<int>& vec) const
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template<>
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inline int NzVector2<int>::AbsDotProduct(const NzVector2<int>& vec) const
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{
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return std::labs(x * vec.x) + std::labs(y * vec.y);
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}
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template<>
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inline unsigned int NzVector2<unsigned int>::AbsDotProduct(const NzVector2<unsigned int>& vec) const
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{
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return std::labs(x * vec.x) + std::labs(y * vec.y);
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}
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@@ -60,6 +67,12 @@ T NzVector2<T>::Distance(const NzVector2& vec) const
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return std::sqrt(SquaredDistance(vec));
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}
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template<typename T>
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float NzVector2<T>::Distancef(const NzVector2& vec) const
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{
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return std::sqrt(static_cast<float>(SquaredDistance(vec)));
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}
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template<typename T>
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T NzVector2<T>::DotProduct(const NzVector2& vec) const
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{
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@@ -102,17 +115,21 @@ T NzVector2<T>::Length() const
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}
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template<typename T>
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T NzVector2<T>::Normalize()
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float NzVector2<T>::Lengthf() const
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{
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T length = Length();
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return std::sqrt(static_cast<float>(SquaredLength()));
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}
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if (length != 0.f)
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template<typename T>
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void NzVector2<T>::Normalize()
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{
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auto length = Length();
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if (!NzNumberEquals(length, static_cast<T>(0.0)))
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{
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x /= length;
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y /= length;
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}
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return length;
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}
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template<typename T>
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@@ -214,7 +231,7 @@ NzVector2<T> NzVector2<T>::operator*(T scale) const
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template<typename T>
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NzVector2<T> NzVector2<T>::operator/(const NzVector2& vec) const
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{
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if (vec.x == 0.f || vec.y == 0.f)
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if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)))
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
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@@ -228,7 +245,7 @@ NzVector2<T> NzVector2<T>::operator/(const NzVector2& vec) const
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template<typename T>
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NzVector2<T> NzVector2<T>::operator/(T scale) const
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{
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if (scale == 0.f)
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if (NzNumberEquals(scale, static_cast<T>(0.0)))
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
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@@ -278,7 +295,7 @@ NzVector2<T>& NzVector2<T>::operator*=(T scale)
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template<typename T>
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NzVector2<T>& NzVector2<T>::operator/=(const NzVector2& vec)
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{
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if (vec.x == 0.f || vec.y == 0.f)
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if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)))
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
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@@ -295,7 +312,7 @@ NzVector2<T>& NzVector2<T>::operator/=(const NzVector2& vec)
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template<typename T>
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NzVector2<T>& NzVector2<T>::operator/=(T scale)
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{
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if (scale == 0.f)
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if (NzNumberEquals(scale, static_cast<T>(0.0)))
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
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@@ -361,7 +378,7 @@ NzVector2<T> operator*(T scale, const NzVector2<T>& vec)
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template<typename T>
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NzVector2<T> operator/(T scale, const NzVector2<T>& vec)
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{
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if (vec.x == 0.f || vec.y == 0.f)
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if (NzNumberEquals(vec.x, static_cast<T>(0.0)) || NzNumberEquals(vec.y, static_cast<T>(0.0)) || NzNumberEquals(vec.z, static_cast<T>(0.0)))
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
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