Fixed many bugs
Added NzOpenGL::GetEntry Activated preprocessor error if not compiling with a C++11 compliant compiler Cube can now be constructed with a Rect Desactived utility option "threaded window" (bugged) Epured Image interface (No more UpdateFace, use Update with z = the face you are targetting) Fixed compilation errors (Thanks to RafBill) Fixed predefined colors not exported Fixed uplading pixels not aligned by 4 bytes Fixed Thumbs.db files not ignored by git NzImage now supports Filling and Flipping (Horizontally and vertically) NzImage::Get(Const)Pixels now support pixel location NzVector(2/3) can now return floatting distance/length with all types NzVector(2/3/4) can now be constructed by a vector of smaller dimension Premake now set "-std=c++11" build option for GCC Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor Updated new([])/delete([]) in the leaks tracker to the new C++11 signatures
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@@ -8,6 +8,7 @@
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#define NAZARA_VECTOR4_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T> class NzVector4
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{
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@@ -17,6 +18,7 @@ template<typename T> class NzVector4
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explicit NzVector4(T scale);
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NzVector4(T vec[4]);
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template<typename U> explicit NzVector4(const NzVector4<U>& vec);
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NzVector4(const NzVector3<T>& vec, T W = 1.0);
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NzVector4(const NzVector4& vec) = default;
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~NzVector4() = default;
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