Fixed many bugs
Added NzOpenGL::GetEntry Activated preprocessor error if not compiling with a C++11 compliant compiler Cube can now be constructed with a Rect Desactived utility option "threaded window" (bugged) Epured Image interface (No more UpdateFace, use Update with z = the face you are targetting) Fixed compilation errors (Thanks to RafBill) Fixed predefined colors not exported Fixed uplading pixels not aligned by 4 bytes Fixed Thumbs.db files not ignored by git NzImage now supports Filling and Flipping (Horizontally and vertically) NzImage::Get(Const)Pixels now support pixel location NzVector(2/3) can now return floatting distance/length with all types NzVector(2/3/4) can now be constructed by a vector of smaller dimension Premake now set "-std=c++11" build option for GCC Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor Updated new([])/delete([]) in the leaks tracker to the new C++11 signatures
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@@ -80,8 +80,7 @@ bool NzRenderWindow::CopyToImage(NzImage* image)
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nzUInt8* pixels = image->GetPixels();
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glReadPixels(0, 0, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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for (unsigned int j = 0; j < size.y/2; ++j)
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std::swap_ranges(&pixels[j*size.x*4], &pixels[(j+1)*size.x*4-1], &pixels[(size.y-j-1)*size.x*4]);
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image->FlipVertically();
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return true;
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}
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