Sdk: Rename [Collision|Physics]Component to [Collision|Physics]Component3D

This commit is contained in:
Lynix
2016-10-13 08:23:25 +02:00
parent b52c7c57bf
commit be44a89a85
18 changed files with 136 additions and 136 deletions

View File

@@ -4,8 +4,8 @@
#pragma once
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM_HPP
#define NDK_SYSTEMS_PHYSICSSYSTEM_HPP
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
#define NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <NDK/EntityList.hpp>
@@ -14,12 +14,12 @@
namespace Ndk
{
class NDK_API PhysicsSystem : public System<PhysicsSystem>
class NDK_API PhysicsSystem3D : public System<PhysicsSystem3D>
{
public:
PhysicsSystem();
PhysicsSystem(const PhysicsSystem& system);
~PhysicsSystem() = default;
PhysicsSystem3D();
PhysicsSystem3D(const PhysicsSystem3D& system);
~PhysicsSystem3D() = default;
Nz::PhysWorld3D& GetWorld();
const Nz::PhysWorld3D& GetWorld() const;
@@ -36,6 +36,6 @@ namespace Ndk
};
}
#include <NDK/Systems/PhysicsSystem.inl>
#include <NDK/Systems/PhysicsSystem3D.inl>
#endif // NDK_SYSTEMS_PHYSICSSYSTEM_HPP
#endif // NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP

View File

@@ -9,7 +9,7 @@ namespace Ndk
* \return A reference to the physical world
*/
inline Nz::PhysWorld3D& PhysicsSystem::GetWorld()
inline Nz::PhysWorld3D& PhysicsSystem3D::GetWorld()
{
return *m_world;
}
@@ -19,7 +19,7 @@ namespace Ndk
* \return A constant reference to the physical world
*/
inline const Nz::PhysWorld3D& PhysicsSystem::GetWorld() const
inline const Nz::PhysWorld3D& PhysicsSystem3D::GetWorld() const
{
return *m_world;
}