Sdk: Rename [Collision|Physics]Component to [Collision|Physics]Component3D

This commit is contained in:
Lynix
2016-10-13 08:23:25 +02:00
parent b52c7c57bf
commit be44a89a85
18 changed files with 136 additions and 136 deletions

View File

@@ -13,11 +13,11 @@
#include <Nazara/Utility/Utility.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/BaseSystem.hpp>
#include <NDK/Components/CollisionComponent.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Components/VelocityComponent.hpp>
#include <NDK/Systems/PhysicsSystem.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/VelocitySystem.hpp>
#ifndef NDK_SERVER
@@ -83,9 +83,9 @@ namespace Ndk
BaseComponent::Initialize();
// Shared components
InitializeComponent<CollisionComponent>("NdkColli");
InitializeComponent<CollisionComponent3D>("NdkColli");
InitializeComponent<NodeComponent>("NdkNode");
InitializeComponent<PhysicsComponent>("NdkPhys");
InitializeComponent<PhysicsComponent3D>("NdkPhys");
InitializeComponent<VelocityComponent>("NdkVeloc");
#ifndef NDK_SERVER
@@ -103,7 +103,7 @@ namespace Ndk
BaseSystem::Initialize();
// Shared systems
InitializeSystem<PhysicsSystem>();
InitializeSystem<PhysicsSystem3D>();
InitializeSystem<VelocitySystem>();
#ifndef NDK_SERVER