Sdk: Rename [Collision|Physics]Component to [Collision|Physics]Component3D
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@@ -13,11 +13,11 @@
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#include <Nazara/Utility/Utility.hpp>
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#include <NDK/Algorithm.hpp>
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#include <NDK/BaseSystem.hpp>
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#include <NDK/Components/CollisionComponent.hpp>
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#include <NDK/Components/CollisionComponent3D.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/PhysicsComponent.hpp>
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NDK/Systems/PhysicsSystem.hpp>
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#include <NDK/Systems/PhysicsSystem3D.hpp>
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#include <NDK/Systems/VelocitySystem.hpp>
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#ifndef NDK_SERVER
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@@ -83,9 +83,9 @@ namespace Ndk
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BaseComponent::Initialize();
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// Shared components
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InitializeComponent<CollisionComponent>("NdkColli");
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InitializeComponent<CollisionComponent3D>("NdkColli");
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InitializeComponent<NodeComponent>("NdkNode");
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InitializeComponent<PhysicsComponent>("NdkPhys");
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InitializeComponent<PhysicsComponent3D>("NdkPhys");
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InitializeComponent<VelocityComponent>("NdkVeloc");
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#ifndef NDK_SERVER
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@@ -103,7 +103,7 @@ namespace Ndk
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BaseSystem::Initialize();
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// Shared systems
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InitializeSystem<PhysicsSystem>();
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InitializeSystem<PhysicsSystem3D>();
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InitializeSystem<VelocitySystem>();
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#ifndef NDK_SERVER
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