Sdk: Rename [Collision|Physics]Component to [Collision|Physics]Component3D

This commit is contained in:
Lynix
2016-10-13 08:23:25 +02:00
parent b52c7c57bf
commit be44a89a85
18 changed files with 136 additions and 136 deletions

View File

@@ -1,8 +1,8 @@
#include <NDK/Systems/PhysicsSystem.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/CollisionComponent.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <Catch/catch.hpp>
SCENARIO("PhysicsSystem", "[NDK][PHYSICSSYSTEM]")
@@ -11,12 +11,12 @@ SCENARIO("PhysicsSystem", "[NDK][PHYSICSSYSTEM]")
{
Ndk::World world;
const Ndk::EntityHandle& staticEntity = world.CreateEntity();
Ndk::CollisionComponent& collisionComponentStatic = staticEntity->AddComponent<Ndk::CollisionComponent>();
Ndk::CollisionComponent3D& collisionComponentStatic = staticEntity->AddComponent<Ndk::CollisionComponent3D>();
Ndk::NodeComponent& nodeComponentStatic = staticEntity->AddComponent<Ndk::NodeComponent>();
const Ndk::EntityHandle& dynamicEntity = world.CreateEntity();
Ndk::NodeComponent& nodeComponentDynamic = dynamicEntity->AddComponent<Ndk::NodeComponent>();
Ndk::PhysicsComponent& physicsComponentDynamic = dynamicEntity->AddComponent<Ndk::PhysicsComponent>();
Ndk::PhysicsComponent3D& physicsComponentDynamic = dynamicEntity->AddComponent<Ndk::PhysicsComponent3D>();
WHEN("We make collide these two entities")
{