diff --git a/src/Nazara/3D/Model.cpp b/src/Nazara/3D/Model.cpp index 6cb84fad6..21640e767 100644 --- a/src/Nazara/3D/Model.cpp +++ b/src/Nazara/3D/Model.cpp @@ -303,7 +303,7 @@ void NzModel::SetMesh(const NzMesh* mesh, const NzModelParameters& modelParamete if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal) m_skeleton = *mesh->GetSkeleton(); // Copie du squelette template - if (modelParameters.loadAnimation) + if (modelParameters.loadAnimation && m_mesh->IsAnimable()) { NzString animationPath = m_mesh->GetAnimation(); if (!animationPath.IsEmpty())