Modules are workings \o/
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@@ -315,7 +315,7 @@ namespace Nz::ShaderBuilder
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return expressionStatementNode;
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}
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inline std::unique_ptr<ShaderAst::ForStatement> Nz::ShaderBuilder::Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const
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inline std::unique_ptr<ShaderAst::ForStatement> Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::StatementPtr statement) const
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{
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auto forNode = std::make_unique<ShaderAst::ForStatement>();
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forNode->fromExpr = std::move(fromExpression);
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@@ -326,7 +326,7 @@ namespace Nz::ShaderBuilder
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return forNode;
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}
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inline std::unique_ptr<ShaderAst::ForStatement> Nz::ShaderBuilder::Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const
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inline std::unique_ptr<ShaderAst::ForStatement> Impl::For::operator()(std::string varName, ShaderAst::ExpressionPtr fromExpression, ShaderAst::ExpressionPtr toExpression, ShaderAst::ExpressionPtr stepExpression, ShaderAst::StatementPtr statement) const
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{
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auto forNode = std::make_unique<ShaderAst::ForStatement>();
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forNode->fromExpr = std::move(fromExpression);
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@@ -348,6 +348,15 @@ namespace Nz::ShaderBuilder
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return forEachNode;
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}
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inline std::unique_ptr<ShaderAst::FunctionExpression> Impl::Function::operator()(std::size_t funcId) const
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{
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auto intrinsicTypeExpr = std::make_unique<ShaderAst::FunctionExpression>();
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intrinsicTypeExpr->cachedExpressionType = ShaderAst::FunctionType{ funcId };
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intrinsicTypeExpr->funcId = funcId;
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return intrinsicTypeExpr;
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}
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inline std::unique_ptr<ShaderAst::IdentifierExpression> Impl::Identifier::operator()(std::string name) const
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{
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auto identifierNode = std::make_unique<ShaderAst::IdentifierExpression>();
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@@ -373,6 +382,15 @@ namespace Nz::ShaderBuilder
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return intrinsicExpression;
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}
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inline std::unique_ptr<ShaderAst::IntrinsicFunctionExpression> Impl::IntrinsicFunction::operator()(std::size_t intrinsicFunctionId, ShaderAst::IntrinsicType intrinsicType) const
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{
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auto intrinsicTypeExpr = std::make_unique<ShaderAst::IntrinsicFunctionExpression>();
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intrinsicTypeExpr->cachedExpressionType = ShaderAst::IntrinsicFunctionType{ intrinsicType };
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intrinsicTypeExpr->intrinsicId = intrinsicFunctionId;
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return intrinsicTypeExpr;
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}
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inline std::unique_ptr<ShaderAst::MultiStatement> Impl::Multi::operator()(std::vector<ShaderAst::StatementPtr> statements) const
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{
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auto multiStatement = std::make_unique<ShaderAst::MultiStatement>();
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@@ -403,6 +421,15 @@ namespace Nz::ShaderBuilder
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return scopedNode;
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}
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inline std::unique_ptr<ShaderAst::StructTypeExpression> Impl::StructType::operator()(std::size_t structTypeId) const
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{
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auto structTypeExpr = std::make_unique<ShaderAst::StructTypeExpression>();
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structTypeExpr->cachedExpressionType = ShaderAst::StructType{ structTypeId };
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structTypeExpr->structTypeId = structTypeId;
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return structTypeExpr;
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}
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inline std::unique_ptr<ShaderAst::SwizzleExpression> Impl::Swizzle::operator()(ShaderAst::ExpressionPtr expression, std::array<UInt32, 4> swizzleComponents, std::size_t componentCount) const
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{
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assert(componentCount > 0);
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