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THANKS.md
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# Thanks
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A special thank you to all those who may have contributed directly or indirectly to this project. We can mention:
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- **RafBill** and **Raakz:** Finding bugs and/or testing.
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- **Fissal "DrFisher" Hannoun**: Helping a lot in architecture design.
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- **Alexandre "Danman" Janniaux**: Helping making the POSIX implementation.
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- **Youri "Gawaboumga" Hubaut**: Improving the whole project by making the documentation, improving the code, and more.
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- **Rémi "overdrivr" Bèges**: Made the Noise module.
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## Additional thanks
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This engine also uses different projects, we obviously thank their respective authors and contributors:
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- [Assimp](http://www.assimp.org/): Model loader.
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- [Catch2](https://github.com/catchorg/Catch2): Test framework for C++.
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- [Chimpmunk](http://chipmunk-physics.net/): Physics engine for 2D.
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- [Freetype](https://www.freetype.org/): Font rendering library.
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- [Lua](https://www.lua.org/): Scripting library.
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- [Netwon](http://newtondynamics.com/forum/newton.php): Physics engine for 3D.
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- [Sndfile](http://www.mega-nerd.com/libsndfile/): Audio loader.
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- [Stb](https://github.com/nothings/stb): Image loader.
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- [Utfcpp](http://utfcpp.sourceforge.net/): UTF-8 handler.
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- [OpenAL](https://www.openal.org/): Audio API specification.
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- [OpenGL](https://www.khronos.org/opengl/): Graphics API specification.
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- [Vulkan](https://www.khronos.org/vulkan/): New graphics API specification which replaced OpenGL.
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