little fixes (#183)
* Update * Add: [Get/Set]AngularDaming for standardization * Fix: Name error * Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D * Forgot in last commit * Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter * Add: Some forgotten inline * Fix little error * Fix: Indentation before case * Move and Change GetCenterOfGravity * Rename m_world into m_physWorld * Rename GetWorld int GetPhysWorld * Update: PhysicsSystem2D became an interface of PhysWorld2D * Update Collison/PhysicsComponent because GetWorld was renamed * Update tests * Update: Make the interface usable with Entity instead of PhysicsComponent * Update: Make GetPhysWorld private * Update PhysicsSystem2D.hpp * Update: indent * Remove: useless blank line * update order(?) * Update PhysicsSystem2D.hpp * Add calls to GetPhysWorld to attempt a nullptr value * update include * little fix * add some missing inline
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@@ -114,8 +114,8 @@ namespace Ndk
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private:
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void CreatePhysWorld() const;
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const EntityHandle& GetEntityFromBody(const Nz::RigidBody2D& body) const;
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Nz::PhysWorld2D& GetPhysWorld();
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const Nz::PhysWorld2D& GetPhysWorld() const;
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inline Nz::PhysWorld2D& GetPhysWorld();
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inline const Nz::PhysWorld2D& GetPhysWorld() const;
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void OnEntityValidation(Entity* entity, bool justAdded) override;
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void OnUpdate(float elapsedTime) override;
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