Graphics: Fix clear being parasited by scissor operations
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@@ -85,6 +85,7 @@ namespace Nz
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m_GBufferRTT->SetColorTargets({0, 1, 2}); // G-Buffer
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Renderer::SetTarget(m_GBufferRTT);
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Renderer::SetScissorRect(Recti(0, 0, m_dimensions.x, m_dimensions.y));
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Renderer::SetViewport(Recti(0, 0, m_dimensions.x, m_dimensions.y));
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Renderer::SetRenderStates(m_clearStates);
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