Shader: Fix shader serialization
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@@ -191,7 +191,7 @@ void MainWindow::OnCompile()
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fileName += ".shader";
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Nz::File file(fileName.toStdString(), Nz::OpenMode::WriteOnly);
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file.Write(Nz::ShaderAst::SerializeShader(*shaderModule));
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file.Write(Nz::ShaderAst::SerializeShader(shaderModule));
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}
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catch (const std::exception& e)
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{
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