Shader: Fix shader serialization
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@@ -18,7 +18,7 @@ void ParseSerializeUnserialize(std::string_view sourceCode, bool sanitize)
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REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::Sanitize(*shaderModule));
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Nz::ByteArray serializedModule;
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REQUIRE_NOTHROW(serializedModule = Nz::ShaderAst::SerializeShader(*shaderModule));
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REQUIRE_NOTHROW(serializedModule = Nz::ShaderAst::SerializeShader(shaderModule));
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Nz::ByteStream byteStream(&serializedModule);
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Nz::ShaderAst::ModulePtr unserializedShader;
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