VulkanRenderer: Fix VkRenderWindow subpass dependencies
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10aa7231b6
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@ -435,28 +435,15 @@ namespace Nz
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std::vector<RenderPass::SubpassDependency> subpassDependencies = {
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{
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{
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RenderPass::ExternalSubpassIndex,
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PipelineStage::ColorOutput,
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{},
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RenderPass::ExternalSubpassIndex,
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PipelineStage::ColorOutput,
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{},
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0,
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PipelineStage::ColorOutput,
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MemoryAccess::ColorWrite,
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0,
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PipelineStage::ColorOutput,
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MemoryAccess::ColorWrite,
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true //< tilable
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},
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{
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0,
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PipelineStage::ColorOutput,
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MemoryAccess::ColorWrite,
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RenderPass::ExternalSubpassIndex,
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PipelineStage::BottomOfPipe,
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MemoryAccess::MemoryRead,
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true //< tilable
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}
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true //< tilable
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}
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};
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@ -477,12 +464,17 @@ namespace Nz
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AttachmentStoreOp::Discard,
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TextureLayout::Undefined,
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TextureLayout::DepthStencilReadWrite
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});
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});
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subpasses.front().depthStencilAttachment = RenderPass::AttachmentReference{
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1,
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TextureLayout::DepthStencilReadWrite
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};
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auto& subpassDependency = subpassDependencies.front();
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subpassDependency.fromStages |= PipelineStage::FragmentTestsEarly;
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subpassDependency.toStages |= PipelineStage::FragmentTestsEarly;
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subpassDependency.toAccessFlags |= MemoryAccess::DepthStencilWrite;
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}
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m_renderPass.emplace(*m_device, std::move(attachments), std::move(subpasses), std::move(subpassDependencies));
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