PhysicallyBasedMaterial: Fix AmbientColor/SpecularColor
This commit is contained in:
parent
c728e0cf5d
commit
bff356f7df
|
|
@ -109,10 +109,10 @@ namespace Nz
|
||||||
|
|
||||||
std::vector<UInt8>& bufferData = GetMaterial().GetUniformBufferData(m_uniformBlockIndex);
|
std::vector<UInt8>& bufferData = GetMaterial().GetUniformBufferData(m_uniformBlockIndex);
|
||||||
float* colorPtr = AccessByOffset<float*>(bufferData.data(), m_pbrUniformOffsets.ambientColor);
|
float* colorPtr = AccessByOffset<float*>(bufferData.data(), m_pbrUniformOffsets.ambientColor);
|
||||||
colorPtr[0] = ambient.r / 255.f;
|
colorPtr[0] = ambient.r;
|
||||||
colorPtr[1] = ambient.g / 255.f;
|
colorPtr[1] = ambient.g;
|
||||||
colorPtr[2] = ambient.b / 255.f;
|
colorPtr[2] = ambient.b;
|
||||||
colorPtr[3] = ambient.a / 255.f;
|
colorPtr[3] = ambient.a;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PhysicallyBasedMaterial::SetShininess(float shininess)
|
void PhysicallyBasedMaterial::SetShininess(float shininess)
|
||||||
|
|
@ -129,10 +129,10 @@ namespace Nz
|
||||||
|
|
||||||
std::vector<UInt8>& bufferData = GetMaterial().GetUniformBufferData(m_uniformBlockIndex);
|
std::vector<UInt8>& bufferData = GetMaterial().GetUniformBufferData(m_uniformBlockIndex);
|
||||||
float* colorPtr = AccessByOffset<float*>(bufferData.data(), m_pbrUniformOffsets.specularColor);
|
float* colorPtr = AccessByOffset<float*>(bufferData.data(), m_pbrUniformOffsets.specularColor);
|
||||||
colorPtr[0] = diffuse.r / 255.f;
|
colorPtr[0] = specular.r;
|
||||||
colorPtr[1] = diffuse.g / 255.f;
|
colorPtr[1] = specular.g;
|
||||||
colorPtr[2] = diffuse.b / 255.f;
|
colorPtr[2] = specular.b;
|
||||||
colorPtr[3] = diffuse.a / 255.f;
|
colorPtr[3] = specular.a;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<MaterialSettings>& PhysicallyBasedMaterial::GetSettings()
|
const std::shared_ptr<MaterialSettings>& PhysicallyBasedMaterial::GetSettings()
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue