Begin work on RenderPipeline

This commit is contained in:
Lynix
2020-02-25 22:56:08 +01:00
parent 7bbba14ba0
commit c05ea4095a
22 changed files with 284 additions and 173 deletions

View File

@@ -11,6 +11,7 @@
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <vector>
@@ -26,6 +27,8 @@ namespace Nz
virtual ~RenderWindowImpl();
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;
};
}