Begin work on RenderPipeline
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@@ -11,6 +11,7 @@
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderWindowParameters.hpp>
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#include <vector>
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@@ -26,6 +27,8 @@ namespace Nz
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virtual ~RenderWindowImpl();
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
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virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;
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};
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}
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