Begin work on RenderPipeline
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11
src/Nazara/Renderer/RenderPipeline.cpp
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11
src/Nazara/Renderer/RenderPipeline.cpp
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@@ -0,0 +1,11 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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RenderPipeline::~RenderPipeline() = default;
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}
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@@ -28,6 +28,14 @@ namespace Nz
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///TODO
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}
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std::shared_ptr<RenderDevice> RenderWindow::GetRenderDevice()
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{
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if (!m_impl)
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return std::shared_ptr<RenderDevice>();
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return m_impl->GetRenderDevice();
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}
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bool RenderWindow::OnWindowCreated()
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{
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RendererImpl* rendererImpl = Renderer::GetRendererImpl();
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