JoltPhysics3D: Allow to construct components without using the system

This commit is contained in:
SirLynix
2023-07-23 13:05:33 +02:00
parent 20f000c8dc
commit c081811760
14 changed files with 167 additions and 87 deletions

View File

@@ -3,9 +3,29 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/JoltPhysics3D/Debug.hpp>
#include <cassert>
namespace Nz
{
inline JoltRigidBody3DComponent::JoltRigidBody3DComponent(const JoltRigidBody3D::DynamicSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline JoltRigidBody3DComponent::JoltRigidBody3DComponent(const JoltRigidBody3D::StaticSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline void JoltRigidBody3DComponent::Construct(JoltPhysWorld3D& world)
{
assert(m_settings);
std::visit([&](auto&& arg)
{
Create(world, arg);
}, *m_settings);
m_settings.reset();
}
}
#include <Nazara/JoltPhysics3D/DebugOff.hpp>