JoltPhysics3D: Allow to construct components without using the system
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@@ -3,9 +3,29 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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#include <cassert>
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namespace Nz
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{
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inline JoltRigidBody3DComponent::JoltRigidBody3DComponent(const JoltRigidBody3D::DynamicSettings& settings)
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{
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m_settings = std::make_unique<Setting>(settings);
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}
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inline JoltRigidBody3DComponent::JoltRigidBody3DComponent(const JoltRigidBody3D::StaticSettings& settings)
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{
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m_settings = std::make_unique<Setting>(settings);
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}
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inline void JoltRigidBody3DComponent::Construct(JoltPhysWorld3D& world)
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{
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assert(m_settings);
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std::visit([&](auto&& arg)
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{
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Create(world, arg);
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}, *m_settings);
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m_settings.reset();
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}
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}
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#include <Nazara/JoltPhysics3D/DebugOff.hpp>
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