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@ -9,24 +9,15 @@
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///TODO: Remplacer les sinus/cosinus par une lookup table (va booster les perfs d'un bon x10)
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namespace
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{
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enum ObjectType
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{
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ObjectType_IndexBuffer,
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ObjectType_Material,
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ObjectType_Texture,
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ObjectType_VertexBuffer
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};
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}
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void NzForwardRenderQueue::AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos, const NzColor& color)
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{
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NazaraAssert(material, "Invalid material");
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -39,6 +30,8 @@ void NzForwardRenderQueue::AddBillboard(const NzMaterial* material, const NzVect
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const NzColor> colorPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et colorPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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NzVector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
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@ -51,8 +44,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -76,6 +69,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const float> alphaPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et alphaPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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NzVector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
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@ -90,8 +85,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -115,6 +110,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const NzColor> colorPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et colorPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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float defaultRotation = 0.f;
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@ -127,8 +124,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -156,6 +153,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const float> alphaPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et alphaPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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float defaultRotation = 0.f;
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@ -170,8 +169,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -199,6 +198,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const NzColor> colorPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et colorPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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NzVector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
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@ -211,8 +212,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -236,6 +237,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const float> alphaPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et alphaPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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NzVector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
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@ -250,8 +253,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -275,6 +278,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const NzColor> colorPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et colorPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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float defaultRotation = 0.f;
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@ -287,8 +292,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -316,6 +321,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const float> alphaPtr)
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{
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NazaraAssert(material, "Invalid material");
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///DOC: sinCosPtr et alphaPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
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float defaultRotation = 0.f;
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@ -330,8 +337,8 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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auto it = billboards.find(material);
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -391,8 +398,8 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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auto it = opaqueModels.find(material);
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if (it == opaqueModels.end())
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{
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BatchedModelEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedModelEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = opaqueModels.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -405,10 +412,13 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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auto it2 = meshMap.find(meshData);
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if (it2 == meshMap.end())
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{
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MeshInstanceEntry instanceEntry(this, ObjectType_IndexBuffer, ObjectType_VertexBuffer);
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instanceEntry.indexBufferListener = meshData.indexBuffer;
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MeshInstanceEntry instanceEntry;
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instanceEntry.squaredBoundingSphere = meshAABB.GetSquaredBoundingSphere();
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instanceEntry.vertexBufferListener = meshData.vertexBuffer;
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if (meshData.indexBuffer)
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instanceEntry.indexBufferReleaseSlot.Connect(meshData.indexBuffer->OnIndexBufferRelease, this, OnIndexBufferInvalidation);
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instanceEntry.vertexBufferReleaseSlot.Connect(meshData.vertexBuffer->OnVertexBufferRelease, this, OnVertexBufferInvalidation);
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it2 = meshMap.insert(std::make_pair(meshData, std::move(instanceEntry))).first;
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}
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@ -427,8 +437,8 @@ void NzForwardRenderQueue::AddSprites(const NzMaterial* material, const NzVertex
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auto matIt = basicSprites.find(material);
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if (matIt == basicSprites.end())
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{
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BatchedBasicSpriteEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedBasicSpriteEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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matIt = basicSprites.insert(std::make_pair(material, std::move(entry))).first;
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}
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@ -441,8 +451,9 @@ void NzForwardRenderQueue::AddSprites(const NzMaterial* material, const NzVertex
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auto overlayIt = overlayMap.find(overlay);
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if (overlayIt == overlayMap.end())
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{
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BatchedSpriteEntry overlayEntry(this, ObjectType_Texture);
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overlayEntry.textureListener = overlay;
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BatchedSpriteEntry overlayEntry;
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if (overlay)
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overlayEntry.textureReleaseSlot.Connect(overlay->OnTextureRelease, this, OnTextureInvalidation);
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overlayIt = overlayMap.insert(std::make_pair(overlay, std::move(overlayEntry))).first;
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}
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@ -501,147 +512,50 @@ void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
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}
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}
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bool NzForwardRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
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void NzForwardRenderQueue::OnIndexBufferInvalidation(const NzIndexBuffer* indexBuffer)
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{
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switch (index)
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for (auto& modelPair : opaqueModels)
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{
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case ObjectType_IndexBuffer:
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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for (auto& modelPair : opaqueModels)
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{
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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}
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}
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break;
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}
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case ObjectType_Material:
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{
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const NzMaterial* material = static_cast<const NzMaterial*>(object);
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basicSprites.erase(material);
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billboards.erase(material);
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opaqueModels.erase(material);
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break;
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}
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|
|
|
|
|
|
|
case ObjectType_VertexBuffer:
|
|
|
|
|
{
|
|
|
|
|
for (auto& modelPair : opaqueModels)
|
|
|
|
|
{
|
|
|
|
|
MeshInstanceContainer& meshes = modelPair.second.meshMap;
|
|
|
|
|
for (auto it = meshes.begin(); it != meshes.end();)
|
|
|
|
|
{
|
|
|
|
|
const NzMeshData& renderData = it->first;
|
|
|
|
|
if (renderData.vertexBuffer == object)
|
|
|
|
|
it = meshes.erase(it);
|
|
|
|
|
else
|
|
|
|
|
++it;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
const NzMeshData& renderData = it->first;
|
|
|
|
|
if (renderData.indexBuffer == indexBuffer)
|
|
|
|
|
it = meshes.erase(it);
|
|
|
|
|
else
|
|
|
|
|
++it;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NzForwardRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
|
|
|
|
|
void NzForwardRenderQueue::OnMaterialInvalidation(const NzMaterial* material)
|
|
|
|
|
{
|
|
|
|
|
// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
|
|
|
|
|
// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
|
|
|
|
|
basicSprites.erase(material);
|
|
|
|
|
billboards.erase(material);
|
|
|
|
|
opaqueModels.erase(material);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (index)
|
|
|
|
|
void NzForwardRenderQueue::OnTextureInvalidation(const NzTexture* texture)
|
|
|
|
|
{
|
|
|
|
|
for (auto matIt = basicSprites.begin(); matIt != basicSprites.end(); ++matIt)
|
|
|
|
|
{
|
|
|
|
|
case ObjectType_IndexBuffer:
|
|
|
|
|
auto& overlayMap = matIt->second.overlayMap;
|
|
|
|
|
overlayMap.erase(texture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NzForwardRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* vertexBuffer)
|
|
|
|
|
{
|
|
|
|
|
for (auto& modelPair : opaqueModels)
|
|
|
|
|
{
|
|
|
|
|
MeshInstanceContainer& meshes = modelPair.second.meshMap;
|
|
|
|
|
for (auto it = meshes.begin(); it != meshes.end();)
|
|
|
|
|
{
|
|
|
|
|
for (auto& modelPair : opaqueModels)
|
|
|
|
|
{
|
|
|
|
|
MeshInstanceContainer& meshes = modelPair.second.meshMap;
|
|
|
|
|
for (auto it = meshes.begin(); it != meshes.end();)
|
|
|
|
|
{
|
|
|
|
|
const NzMeshData& renderData = it->first;
|
|
|
|
|
if (renderData.indexBuffer == object)
|
|
|
|
|
it = meshes.erase(it);
|
|
|
|
|
else
|
|
|
|
|
++it;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case ObjectType_Material:
|
|
|
|
|
{
|
|
|
|
|
for (auto it = basicSprites.begin(); it != basicSprites.end(); ++it)
|
|
|
|
|
{
|
|
|
|
|
if (it->first == object)
|
|
|
|
|
{
|
|
|
|
|
basicSprites.erase(it);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (auto it = billboards.begin(); it != billboards.end(); ++it)
|
|
|
|
|
{
|
|
|
|
|
if (it->first == object)
|
|
|
|
|
{
|
|
|
|
|
billboards.erase(it);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
|
|
|
|
|
{
|
|
|
|
|
if (it->first == object)
|
|
|
|
|
{
|
|
|
|
|
opaqueModels.erase(it);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case ObjectType_Texture:
|
|
|
|
|
{
|
|
|
|
|
for (auto matIt = basicSprites.begin(); matIt != basicSprites.end(); ++matIt)
|
|
|
|
|
{
|
|
|
|
|
auto& overlayMap = matIt->second.overlayMap;
|
|
|
|
|
for (auto overlayIt = overlayMap.begin(); overlayIt != overlayMap.end(); ++overlayIt)
|
|
|
|
|
{
|
|
|
|
|
if (overlayIt->first == object)
|
|
|
|
|
{
|
|
|
|
|
overlayMap.erase(overlayIt);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case ObjectType_VertexBuffer:
|
|
|
|
|
{
|
|
|
|
|
for (auto& modelPair : opaqueModels)
|
|
|
|
|
{
|
|
|
|
|
MeshInstanceContainer& meshes = modelPair.second.meshMap;
|
|
|
|
|
for (auto it = meshes.begin(); it != meshes.end();)
|
|
|
|
|
{
|
|
|
|
|
const NzMeshData& renderData = it->first;
|
|
|
|
|
if (renderData.vertexBuffer == object)
|
|
|
|
|
it = meshes.erase(it);
|
|
|
|
|
else
|
|
|
|
|
++it;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
const NzMeshData& renderData = it->first;
|
|
|
|
|
if (renderData.vertexBuffer == vertexBuffer)
|
|
|
|
|
it = meshes.erase(it);
|
|
|
|
|
else
|
|
|
|
|
++it;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|