OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer

This commit is contained in:
Jérôme Leclercq
2021-06-22 17:26:40 +02:00
parent d2892b47e7
commit c188d0616a
2 changed files with 29 additions and 0 deletions

View File

@@ -115,6 +115,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glGetUniformiv, PFNGLGETUNIFORMIVPROC) \
cb(glGetUniformBlockIndex, PFNGLGETUNIFORMBLOCKINDEXPROC) \
cb(glIsEnabled, PFNGLISENABLEDPROC) \
cb(glInvalidateFramebuffer, PFNGLINVALIDATEFRAMEBUFFERPROC) \
cb(glLineWidth, PFNGLLINEWIDTHPROC) \
cb(glLinkProgram, PFNGLLINKPROGRAMPROC) \
cb(glMapBufferRange, PFNGLMAPBUFFERRANGEPROC) \