OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
This commit is contained in:
@@ -115,6 +115,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
|
||||
cb(glGetUniformiv, PFNGLGETUNIFORMIVPROC) \
|
||||
cb(glGetUniformBlockIndex, PFNGLGETUNIFORMBLOCKINDEXPROC) \
|
||||
cb(glIsEnabled, PFNGLISENABLEDPROC) \
|
||||
cb(glInvalidateFramebuffer, PFNGLINVALIDATEFRAMEBUFFERPROC) \
|
||||
cb(glLineWidth, PFNGLLINEWIDTHPROC) \
|
||||
cb(glLinkProgram, PFNGLLINKPROGRAMPROC) \
|
||||
cb(glMapBufferRange, PFNGLMAPBUFFERRANGEPROC) \
|
||||
|
||||
Reference in New Issue
Block a user