Fix for problems signaled by clang static analyzer
Former-commit-id: 4ed4c9c3f39bc1769c4b79f62401266a842e8d8b
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@@ -464,7 +464,6 @@ namespace Nz
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void DepthRenderTechnique::DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const
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{
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const Shader* lastShader = nullptr;
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const ShaderUniforms* shaderUniforms = nullptr;
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for (auto& matIt : layer.opaqueModels)
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{
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@@ -488,7 +487,7 @@ namespace Nz
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if (shader != lastShader)
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{
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// Index of uniforms in the shader
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shaderUniforms = GetShaderUniforms(shader);
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GetShaderUniforms(shader);
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lastShader = shader;
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}
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