Removed ShaderUniform_[EyePosition|SceneAmbient]

Former-commit-id: 89dedaf78d86def598531f472a1a6ecd56fe8371
This commit is contained in:
Lynix
2015-01-19 00:15:01 +01:00
parent f518311223
commit c18fc4cb14
10 changed files with 63 additions and 23 deletions

View File

@@ -789,7 +789,6 @@ bool NzShader::PostLinkage()
// Pour éviter de se tromper entre le nom et la constante
#define CacheUniform(name) m_uniformLocations[nzShaderUniform_##name] = glGetUniformLocation(m_program, #name)
CacheUniform(EyePosition);
CacheUniform(InvProjMatrix);
CacheUniform(InvTargetSize);
CacheUniform(InvViewMatrix);
@@ -798,7 +797,6 @@ bool NzShader::PostLinkage()
CacheUniform(InvWorldViewMatrix);
CacheUniform(InvWorldViewProjMatrix);
CacheUniform(ProjMatrix);
CacheUniform(SceneAmbient);
CacheUniform(TargetSize);
CacheUniform(ViewMatrix);
CacheUniform(ViewProjMatrix);