Add initial ECS support
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// Copyright (C) 2021 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICSCOMPONENT_HPP
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#define NAZARA_GRAPHICSCOMPONENT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ECS.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API GraphicsComponent
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{
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public:
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GraphicsComponent() = default;
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GraphicsComponent(const GraphicsComponent&) = default;
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GraphicsComponent(GraphicsComponent&&) = default;
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~GraphicsComponent() = default;
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inline void AttachRenderable(std::shared_ptr<InstancedRenderable> renderable);
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inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
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inline const std::vector<std::shared_ptr<InstancedRenderable>>& GetRenderables() const;
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inline WorldInstance& GetWorldInstance();
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inline const WorldInstance& GetWorldInstance() const;
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GraphicsComponent& operator=(const GraphicsComponent&) = default;
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GraphicsComponent& operator=(GraphicsComponent&&) = default;
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private:
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std::vector<std::shared_ptr<InstancedRenderable>> m_renderables;
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WorldInstance m_worldInstance;
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};
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}
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#include <Nazara/Graphics/Components/GraphicsComponent.inl>
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#endif
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