Add initial ECS support

This commit is contained in:
Jérôme Leclercq
2021-06-20 13:33:10 +02:00
parent 6f87a01fb2
commit c1a9a22177
17 changed files with 423 additions and 0 deletions

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// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Utility/Debug.hpp>
#include "GraphicsComponent.hpp"
namespace Nz
{
inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable)
{
m_renderables.push_back(std::move(renderable));
}
inline void GraphicsComponent::DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable)
{
auto it = std::find(m_renderables.begin(), m_renderables.end(), renderable);
if (it != m_renderables.end())
m_renderables.erase(it);
}
inline const std::vector<std::shared_ptr<InstancedRenderable>>& GraphicsComponent::GetRenderables() const
{
return m_renderables;
}
inline WorldInstance& GraphicsComponent::GetWorldInstance()
{
return m_worldInstance;
}
inline const WorldInstance& GraphicsComponent::GetWorldInstance() const
{
return m_worldInstance;
}
}