Add initial ECS support

This commit is contained in:
Jérôme Leclercq
2021-06-20 13:33:10 +02:00
parent 6f87a01fb2
commit c1a9a22177
17 changed files with 423 additions and 0 deletions

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// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RIGIDBODYCOMPONENT_HPP
#define NAZARA_RIGIDBODYCOMPONENT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Physics3D/RigidBody3D.hpp>
namespace Nz
{
class NAZARA_PHYSICS3D_API RigidBody3DComponent : public RigidBody3D
{
public:
using RigidBody3D::RigidBody3D;
RigidBody3DComponent(const RigidBody3DComponent&) = default;
RigidBody3DComponent(RigidBody3DComponent&&) noexcept = default;
~RigidBody3DComponent() = default;
RigidBody3DComponent& operator=(const RigidBody3DComponent&) = default;
RigidBody3DComponent& operator=(RigidBody3DComponent&&) noexcept = default;
};
}
#include <Nazara/Physics3D/Components/RigidBody3DComponent.inl>
#endif

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// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 3D module"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <Nazara/Physics3D/Components/RigidBody3DComponent.hpp>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Physics3D/DebugOff.hpp>

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// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSICS3DSYSTEM_HPP
#define NAZARA_PHYSICS3DSYSTEM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ECS.hpp>
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Physics3D/Components/RigidBody3DComponent.hpp>
namespace Nz
{
class NAZARA_PHYSICS3D_API Physics3DSystem
{
public:
Physics3DSystem(entt::registry& registry);
Physics3DSystem(const Physics3DSystem&) = delete;
Physics3DSystem(Physics3DSystem&&) = delete;
~Physics3DSystem();
template<typename... Args> RigidBody3DComponent CreateRigidBody(Args&&... args);
inline PhysWorld3D& GetPhysWorld();
inline const PhysWorld3D& GetPhysWorld() const;
void Update(entt::registry& registry, float elapsedTime);
Physics3DSystem& operator=(const Physics3DSystem&) = delete;
Physics3DSystem& operator=(Physics3DSystem&&) = delete;
private:
static void OnConstruct(entt::registry& registry, entt::entity entity);
entt::connection m_constructConnection;
PhysWorld3D m_physWorld;
};
}
#include <Nazara/Physics3D/Systems/Physics3DSystem.inl>
#endif

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// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <Nazara/Physics3D/Systems/Physics3DSystem.hpp>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
template<typename... Args>
RigidBody3DComponent Physics3DSystem::CreateRigidBody(Args&&... args)
{
return RigidBody3DComponent(&m_physWorld, std::forward<Args>(args)...);
}
inline PhysWorld3D& Physics3DSystem::GetPhysWorld()
{
return m_physWorld;
}
inline const PhysWorld3D& Physics3DSystem::GetPhysWorld() const
{
return m_physWorld;
}
}
#include <Nazara/Physics3D/DebugOff.hpp>