ShaderLang: Proof of concept (add support for a lot of things)
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@@ -15,6 +15,11 @@ namespace Nz::ShaderBuilder
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{
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namespace Impl
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{
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struct Assign
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{
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inline std::unique_ptr<ShaderAst::AssignExpression> operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
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};
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struct Binary
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{
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inline std::unique_ptr<ShaderAst::BinaryExpression> operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
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@@ -26,6 +31,11 @@ namespace Nz::ShaderBuilder
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inline std::unique_ptr<ShaderAst::BranchStatement> operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement = nullptr) const;
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};
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struct Cast
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{
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inline std::unique_ptr<ShaderAst::CastExpression> operator()(ShaderAst::ExpressionType targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const;
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};
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struct Constant
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{
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inline std::unique_ptr<ShaderAst::ConstantExpression> operator()(ShaderConstantValue value) const;
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@@ -33,13 +43,24 @@ namespace Nz::ShaderBuilder
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struct DeclareFunction
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{
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ShaderExpressionType returnType = ShaderAst::BasicType::Void) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::vector<ShaderAst::Attribute> attributes, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ShaderExpressionType returnType = ShaderAst::BasicType::Void) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::vector<ShaderAst::Attribute> attributes, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
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};
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struct DeclareStruct
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{
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inline std::unique_ptr<ShaderAst::DeclareStructStatement> operator()(ShaderAst::StructDescription description) const;
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inline std::unique_ptr<ShaderAst::DeclareStructStatement> operator()(std::vector<ShaderAst::Attribute> attributes, ShaderAst::StructDescription description) const;
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};
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struct DeclareVariable
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{
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inline std::unique_ptr<ShaderAst::DeclareVariableStatement> operator()(std::string name, ShaderAst::ShaderExpressionType type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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inline std::unique_ptr<ShaderAst::DeclareVariableStatement> operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
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};
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struct ExpressionStatement
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{
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inline std::unique_ptr<ShaderAst::ExpressionStatement> operator()(ShaderAst::ExpressionPtr expression) const;
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};
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struct Identifier
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@@ -47,9 +68,9 @@ namespace Nz::ShaderBuilder
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inline std::unique_ptr<ShaderAst::IdentifierExpression> operator()(std::string name) const;
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};
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struct Return
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struct Intrinsic
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{
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inline std::unique_ptr<ShaderAst::ReturnStatement> operator()(ShaderAst::ExpressionPtr expr = nullptr) const;
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inline std::unique_ptr<ShaderAst::IntrinsicExpression> operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const;
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};
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template<typename T>
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@@ -57,15 +78,25 @@ namespace Nz::ShaderBuilder
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{
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std::unique_ptr<T> operator()() const;
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};
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struct Return
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{
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inline std::unique_ptr<ShaderAst::ReturnStatement> operator()(ShaderAst::ExpressionPtr expr = nullptr) const;
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};
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}
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constexpr Impl::Assign Assign;
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constexpr Impl::Binary Binary;
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constexpr Impl::Branch Branch;
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constexpr Impl::Cast Cast;
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constexpr Impl::Constant Constant;
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constexpr Impl::DeclareFunction DeclareFunction;
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constexpr Impl::DeclareStruct DeclareStruct;
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constexpr Impl::DeclareVariable DeclareVariable;
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constexpr Impl::ExpressionStatement ExpressionStatement;
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constexpr Impl::NoParam<ShaderAst::DiscardStatement> Discard;
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constexpr Impl::Identifier Identifier;
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constexpr Impl::Intrinsic Intrinsic;
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constexpr Impl::NoParam<ShaderAst::NoOpStatement> NoOp;
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constexpr Impl::Return Return;
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}
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