ShaderLang: Proof of concept (add support for a lot of things)
This commit is contained in:
@@ -7,14 +7,24 @@
|
||||
|
||||
namespace Nz::ShaderBuilder
|
||||
{
|
||||
inline std::unique_ptr<ShaderAst::AssignExpression> Impl::Assign::operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
|
||||
{
|
||||
auto assignNode = std::make_unique<ShaderAst::AssignExpression>();
|
||||
assignNode->op = op;
|
||||
assignNode->left = std::move(left);
|
||||
assignNode->right = std::move(right);
|
||||
|
||||
return assignNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::BinaryExpression> Impl::Binary::operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const
|
||||
{
|
||||
auto constantNode = std::make_unique<ShaderAst::BinaryExpression>();
|
||||
constantNode->op = op;
|
||||
constantNode->left = std::move(left);
|
||||
constantNode->right = std::move(right);
|
||||
auto binaryNode = std::make_unique<ShaderAst::BinaryExpression>();
|
||||
binaryNode->op = op;
|
||||
binaryNode->left = std::move(left);
|
||||
binaryNode->right = std::move(right);
|
||||
|
||||
return constantNode;
|
||||
return binaryNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::BranchStatement> Impl::Branch::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath) const
|
||||
@@ -39,6 +49,18 @@ namespace Nz::ShaderBuilder
|
||||
return branchNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::CastExpression> Impl::Cast::operator()(ShaderAst::ExpressionType targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const
|
||||
{
|
||||
auto castNode = std::make_unique<ShaderAst::CastExpression>();
|
||||
castNode->targetType = std::move(targetType);
|
||||
|
||||
assert(expressions.size() <= castNode->expressions.size());
|
||||
for (std::size_t i = 0; i < expressions.size(); ++i)
|
||||
castNode->expressions[i] = std::move(expressions[i]);
|
||||
|
||||
return castNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ConstantExpression> Impl::Constant::operator()(ShaderConstantValue value) const
|
||||
{
|
||||
auto constantNode = std::make_unique<ShaderAst::ConstantExpression>();
|
||||
@@ -47,7 +69,7 @@ namespace Nz::ShaderBuilder
|
||||
return constantNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ShaderExpressionType returnType) const
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
|
||||
{
|
||||
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
|
||||
declareFunctionNode->name = std::move(name);
|
||||
@@ -58,7 +80,7 @@ namespace Nz::ShaderBuilder
|
||||
return declareFunctionNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::vector<ShaderAst::Attribute> attributes, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ShaderExpressionType returnType) const
|
||||
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::vector<ShaderAst::Attribute> attributes, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
|
||||
{
|
||||
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
|
||||
declareFunctionNode->attributes = std::move(attributes);
|
||||
@@ -70,7 +92,24 @@ namespace Nz::ShaderBuilder
|
||||
return declareFunctionNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Nz::ShaderBuilder::Impl::DeclareVariable::operator()(std::string name, ShaderAst::ShaderExpressionType type, ShaderAst::ExpressionPtr initialValue) const
|
||||
inline std::unique_ptr<ShaderAst::DeclareStructStatement> Impl::DeclareStruct::operator()(ShaderAst::StructDescription description) const
|
||||
{
|
||||
auto declareStructNode = std::make_unique<ShaderAst::DeclareStructStatement>();
|
||||
declareStructNode->description = std::move(description);
|
||||
|
||||
return declareStructNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareStructStatement> Impl::DeclareStruct::operator()(std::vector<ShaderAst::Attribute> attributes, ShaderAst::StructDescription description) const
|
||||
{
|
||||
auto declareStructNode = std::make_unique<ShaderAst::DeclareStructStatement>();
|
||||
declareStructNode->attributes = std::move(attributes);
|
||||
declareStructNode->description = std::move(description);
|
||||
|
||||
return declareStructNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Nz::ShaderBuilder::Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue) const
|
||||
{
|
||||
auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
|
||||
declareVariableNode->varName = std::move(name);
|
||||
@@ -80,6 +119,14 @@ namespace Nz::ShaderBuilder
|
||||
return declareVariableNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ExpressionStatement> Impl::ExpressionStatement::operator()(ShaderAst::ExpressionPtr expression) const
|
||||
{
|
||||
auto expressionStatementNode = std::make_unique<ShaderAst::ExpressionStatement>();
|
||||
expressionStatementNode->expression = std::move(expression);
|
||||
|
||||
return expressionStatementNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::IdentifierExpression> Impl::Identifier::operator()(std::string name) const
|
||||
{
|
||||
auto identifierNode = std::make_unique<ShaderAst::IdentifierExpression>();
|
||||
@@ -88,6 +135,15 @@ namespace Nz::ShaderBuilder
|
||||
return identifierNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::IntrinsicExpression> Impl::Intrinsic::operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const
|
||||
{
|
||||
auto intrinsicExpression = std::make_unique<ShaderAst::IntrinsicExpression>();
|
||||
intrinsicExpression->intrinsic = intrinsicType;
|
||||
intrinsicExpression->parameters = std::move(parameters);
|
||||
|
||||
return intrinsicExpression;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::ReturnStatement> Impl::Return::operator()(ShaderAst::ExpressionPtr expr) const
|
||||
{
|
||||
auto returnNode = std::make_unique<ShaderAst::ReturnStatement>();
|
||||
|
||||
Reference in New Issue
Block a user