ShaderLang: Proof of concept (add support for a lot of things)
This commit is contained in:
@@ -19,6 +19,12 @@ namespace Nz::ShaderLang
|
||||
public:
|
||||
using exception::exception;
|
||||
};
|
||||
|
||||
class DuplicateIdentifier : public std::exception
|
||||
{
|
||||
public:
|
||||
using exception::exception;
|
||||
};
|
||||
|
||||
class ReservedKeyword : public std::exception
|
||||
{
|
||||
@@ -56,17 +62,24 @@ namespace Nz::ShaderLang
|
||||
// Flow control
|
||||
const Token& Advance();
|
||||
void Consume(std::size_t count = 1);
|
||||
ShaderAst::ExpressionType DecodeType(const std::string& identifier);
|
||||
void EnterScope();
|
||||
const Token& Expect(const Token& token, TokenType type);
|
||||
const Token& ExpectNot(const Token& token, TokenType type);
|
||||
const Token& Expect(TokenType type);
|
||||
void LeaveScope();
|
||||
bool IsVariableInScope(const std::string_view& identifier) const;
|
||||
void RegisterVariable(std::string identifier);
|
||||
const Token& Peek(std::size_t advance = 0);
|
||||
|
||||
void HandleAttributes();
|
||||
std::vector<ShaderAst::Attribute> ParseAttributes();
|
||||
|
||||
// Statements
|
||||
ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes = {});
|
||||
std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
|
||||
ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
|
||||
ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
|
||||
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
|
||||
ShaderAst::StatementPtr ParseReturnStatement();
|
||||
ShaderAst::StatementPtr ParseStatement();
|
||||
std::vector<ShaderAst::StatementPtr> ParseStatementList();
|
||||
@@ -75,22 +88,28 @@ namespace Nz::ShaderLang
|
||||
// Expressions
|
||||
ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
|
||||
ShaderAst::ExpressionPtr ParseExpression();
|
||||
ShaderAst::ExpressionPtr ParseFloatingPointExpression(bool minus = false);
|
||||
ShaderAst::ExpressionPtr ParseIdentifier();
|
||||
ShaderAst::ExpressionPtr ParseIntegerExpression();
|
||||
ShaderAst::ExpressionPtr ParseIntegerExpression(bool minus = false);
|
||||
std::vector<ShaderAst::ExpressionPtr> ParseParameters();
|
||||
ShaderAst::ExpressionPtr ParseParenthesisExpression();
|
||||
ShaderAst::ExpressionPtr ParsePrimaryExpression();
|
||||
ShaderAst::ExpressionPtr ParseVariableAssignation();
|
||||
|
||||
ShaderAst::AttributeType ParseIdentifierAsAttributeType();
|
||||
const std::string& ParseIdentifierAsName();
|
||||
ShaderAst::ShaderExpressionType ParseIdentifierAsType();
|
||||
ShaderAst::PrimitiveType ParsePrimitiveType();
|
||||
ShaderAst::ExpressionType ParseType();
|
||||
|
||||
static int GetTokenPrecedence(TokenType token);
|
||||
|
||||
struct Context
|
||||
{
|
||||
std::unique_ptr<ShaderAst::MultiStatement> root;
|
||||
std::size_t tokenCount;
|
||||
std::size_t tokenIndex = 0;
|
||||
std::vector<std::size_t> scopeSizes;
|
||||
std::vector<std::string> identifiersInScope;
|
||||
std::unique_ptr<ShaderAst::MultiStatement> root;
|
||||
const Token* tokens;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user