Forced Backgrounds fragments depth to maximum (1)
Former-commit-id: 98af132b7cc61469af752d1210dfb03e0c9b63ec
This commit is contained in:
@@ -13,7 +13,11 @@ namespace
|
||||
NzRenderStates BuildRenderStates()
|
||||
{
|
||||
NzRenderStates states;
|
||||
states.parameters[nzRendererParameter_DepthBuffer] = false;
|
||||
states.depthFunc = nzRendererComparison_Equal;
|
||||
states.faceCulling = nzFaceSide_Front;
|
||||
states.parameters[nzRendererParameter_DepthBuffer] = true;
|
||||
states.parameters[nzRendererParameter_DepthWrite] = false;
|
||||
states.parameters[nzRendererParameter_FaceCulling] = true;
|
||||
|
||||
return states;
|
||||
}
|
||||
@@ -30,6 +34,8 @@ m_color(color)
|
||||
params.fullscreenQuad.diffuseMapping = false;
|
||||
|
||||
m_program = NzShaderProgramManager::Get(params);
|
||||
m_program->SendColor(m_program->GetUniformLocation(nzShaderUniform_MaterialDiffuse), m_color);
|
||||
m_program->SendFloat(m_program->GetUniformLocation(nzShaderUniform_VertexDepth), 1.f);
|
||||
}
|
||||
|
||||
void NzColorBackground::Draw(const NzScene* scene) const
|
||||
@@ -38,8 +44,6 @@ void NzColorBackground::Draw(const NzScene* scene) const
|
||||
|
||||
static NzRenderStates states(BuildRenderStates());
|
||||
|
||||
m_program->SendColor(m_program->GetUniformLocation(nzShaderUniform_MaterialDiffuse), m_color);
|
||||
|
||||
NzRenderer::SetRenderStates(states);
|
||||
NzRenderer::SetShaderProgram(m_program);
|
||||
|
||||
@@ -59,5 +63,6 @@ NzColor NzColorBackground::GetColor() const
|
||||
void NzColorBackground::SetColor(const NzColor& color)
|
||||
{
|
||||
m_color = color;
|
||||
m_program->SendColor(m_program->GetUniformLocation(nzShaderUniform_MaterialDiffuse), m_color);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user