Forced Backgrounds fragments depth to maximum (1)
Former-commit-id: 98af132b7cc61469af752d1210dfb03e0c9b63ec
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@@ -627,6 +627,7 @@ bool NzGLSLProgram::PostLinkage()
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CacheUniform(ProjMatrix);
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CacheUniform(SceneAmbient);
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CacheUniform(TargetSize);
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CacheUniform(VertexDepth);
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CacheUniform(ViewMatrix);
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CacheUniform(ViewProjMatrix);
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CacheUniform(WorldMatrix);
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