Math/Matrix4: Rework "transform matrix" support

This commit is contained in:
SirLynix
2022-04-18 19:05:12 +02:00
parent f9d4451b4a
commit c209552f81
13 changed files with 280 additions and 324 deletions

View File

@@ -1234,7 +1234,7 @@ int main()
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl))
viewerPos += Nz::Vector3f::Down() * cameraSpeed;
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camQuat));
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camQuat));
}
Nz::RenderFrame frame = window.AcquireFrame();