Math/Matrix4: Rework "transform matrix" support

This commit is contained in:
SirLynix
2022-04-18 19:05:12 +02:00
parent f9d4451b4a
commit c209552f81
13 changed files with 280 additions and 324 deletions

View File

@@ -368,7 +368,7 @@ int main()
if (!frame)
continue;
ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
ubo.viewMatrix = Nz::Matrix4f::TransformInverse(viewerPos, camAngles);
if (uboUpdate)
{