Math/Matrix4: Rework "transform matrix" support

This commit is contained in:
SirLynix
2022-04-18 19:05:12 +02:00
parent f9d4451b4a
commit c209552f81
13 changed files with 280 additions and 324 deletions

View File

@@ -31,7 +31,7 @@ namespace Nz
inline void WorldInstance::UpdateWorldMatrix(const Matrix4f& worldMatrix)
{
m_worldMatrix = worldMatrix;
if (!m_worldMatrix.GetInverseAffine(&m_invWorldMatrix))
if (!m_worldMatrix.GetInverseTransform(&m_invWorldMatrix))
NazaraError("failed to inverse world matrix");
m_dataInvalided = true;