Math/Matrix4: Rework "transform matrix" support
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@@ -335,7 +335,7 @@ namespace Nz
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width.z, height.z, depth.z, corner.z,
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T(0.0), T(0.0), T(0.0), T(1.0));
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matrix.InverseAffine();
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matrix.InverseTransform();
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corner = matrix.Transform(corner);
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oppositeCorner = matrix.Transform(oppositeCorner);
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