Math/Matrix4: Rework "transform matrix" support

This commit is contained in:
SirLynix
2022-04-18 19:05:12 +02:00
parent f9d4451b4a
commit c209552f81
13 changed files with 280 additions and 324 deletions

View File

@@ -319,7 +319,7 @@ namespace Nz
ViewerInstance& viewerInstance = entityCamera.GetViewerInstance();
viewerInstance.UpdateEyePosition(cameraPosition);
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(cameraPosition, entityNode.GetRotation(CoordSys::Global)));
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(cameraPosition, entityNode.GetRotation(CoordSys::Global)));
m_pipeline->InvalidateViewer(cameraEntity->viewerIndex);
}