Math/Matrix4: Rework "transform matrix" support
This commit is contained in:
@@ -82,8 +82,7 @@ namespace Nz
|
||||
if (!m_transformMatrixUpdated)
|
||||
UpdateTransformMatrix();
|
||||
|
||||
m_skinningMatrix.Set(m_inverseBindMatrix);
|
||||
m_skinningMatrix.ConcatenateAffine(m_transformMatrix);
|
||||
m_skinningMatrix = Matrix4f::ConcatenateTransform(m_inverseBindMatrix, m_transformMatrix);
|
||||
m_skinningMatrixUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user